Commit graph

112 commits

Author SHA1 Message Date
Seungha Yang
7b1b3327a0 vulkan: Add support WIN32 for Windows
It's almost a fork of glwindow_win32 implementation.
To build on Windows, Vulkan SDK (at https://vulkan.lunarg.com/sdk/home)
and VK_SDK_PATH environment are required. Note that VK_SDK_PATH environment
setting is a part of the SDK installation.
2019-06-13 04:55:15 +00:00
Matthew Waters
ac09f88eb9 vulkan: implement the correct memory barriers necessary
Vulkan validation layers are finally silent!
2019-06-04 09:03:44 +00:00
Matthew Waters
ae13e66639 vkmemory: fix allocation of sizes less than the alignment
Avoids allocating a 0-sized device memory which is invalid vulkan usage
2019-06-04 09:03:44 +00:00
Matthew Waters
0efd559950 vk*pool: expand usage hints to cover use in a renderpass 2019-06-04 09:03:44 +00:00
Matthew Waters
25a970f9d5 vkformat: fix format conversion for matching vulkan formats
Other formats still need a swizzle or conversion.
2019-06-04 09:03:44 +00:00
Matthew Waters
5478d39900 vkbuffermemory: bufferview's are only for texture-like memory 2019-06-04 09:03:44 +00:00
Matthew Waters
d61e771c37 vulkan: use c99 designated initializers where possible
Makes the code much easier to read and allows removing our terrible
macros for structure initialization.
2019-06-04 09:03:44 +00:00
Matthew Waters
673d775df0 vkupload: implement buffer to image uploader 2019-06-04 09:03:44 +00:00
Matthew Waters
c568d1a673 vkqueue: unly unref the context query if it succeeds 2019-06-04 09:03:44 +00:00
Matthew Waters
70fda3ff78 vulkan: large docs update 2019-06-04 09:03:44 +00:00
Matthew Waters
32d217a9df vulkan: add a command pool object for tracking 2019-06-04 09:03:44 +00:00
Matthew Waters
25dd3b32e5 vulkan: make a gstvulkan library out of the existing API 2019-06-04 09:03:44 +00:00