The AV1 support multi spatial layers within one TU with different
resolutions, and only the highest spatial layer need to be output.
For example, there are two spatial layer, base level is 800x600
and higher level is 1920x1080. We need to decode both because the
higher level needs base layer as reference, but we only need to output
1920x1080 frames here.
The current manner always renegotiates the caps once we detect the
current picture resolution changes, so we renegotiate again and
again between different layers. That's a big waste and has very
low performance. We now only do the renegotiation for the highest
output layer. For other non output layers, we just keep a internal
buffer pool which is big enough to handle the surface allocation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2382>
As SPEC says, when multi spatial layer exists, we should only output
one frame with the highest spatial id from each TU. We now store the
highest spatial layer information in the base class in order to let
the sub class handle different layers easily.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2382>
doesn't align on 20 millisecond frame size.
The AMR-WB codec imposes a fixed 20 millisecond frame size. In its current
form, the `voamrwbenc` plugin deals with this limitation by discarding any
audio at the end of the stream that falls short of 20 milliseconds. This patch
keeps the audio data, and appends silence to the end to preserve frame size
alignment.
The patch also adds tests to check for the updated behavior. I noticed that
tests weren't being built, so I changed the build to allow for building the
tests when the `tests` and `voamrwbenc` options are set.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3027>
when expose-all=False
When trying to find an decoder in that case, we loop over the different
decoder factories, and check that it outputs a format that matches the
requested one (through the :caps property), but if we find a decoder
that do match but later on some other don't we end up failing
autopluging. This patch ensures that we still plug the decoder that can
work.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3011>
- Update the docker image we use, starting using the standard one adding
`gtk4-doc` as required by rust plugins
- Update the plugins_doc_caches as required, some more plugins are built
with the new image
- Install ninja from pip as the version from F31 is too old
- Avoid buildings all GSreamer plugins when building the doc as it takes
time and resources for no good reason
- Stop linking to `GInstanceInitFunc` as it is not present in latest GLib
documentation, leading to warnings in hotdoc.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2954>
We are supposed to guarantee that pads that are exposed have the caps
set, but for sources that have pad with "all raw caps" templates, we end
up exposing pads that don't have caps set yet, which can break code (in
GES for example).
To avoid that we let uridecodebin plug a `decodebin` after such pads and
let decodebin to handle that for us. In the end the only thing that
decodebin does in those cases is to wait for pads to be ready and expose
them, after that `uridecodebin` will expose those pads.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3009>
We are always building our printf implementation, even when
GST_DEBUG is disabled, since we are exposing api (gst_print*)
that's dependant on our printf behavior.
We don't need to keep __gst_info_fallback_vasprintf around anymore.
Close#640
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/739>
Handle d3d11 device context in set_context() method with
additional device compatibility check so that only NVIDIA GPU
associated d3d11 device can be configured in the element.
And clear old d3d11 device per set_info() for d3d11 device to be
updated as well.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3018>
... and fix d3d11 specific enum type name
GST_CUDA_HAS_D3D is a build time define which indicates whether
GstD3D11 library is available or not, but DirectX SDK headers
must be available on the build system already.
Expose Direct3D related symbols if the build target is Windows
(i.e., if G_OS_WIN32 is defined)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3018>
GLib made the unfortunate decision to prevent libgobject from ever being
unloaded, which means that now any library which registers a static type
can't ever be unloaded either (and any library that depends on those,
ad nauseam).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/778>
GstVA is not currently build by CI, because libva version is lower
than expected. So, the gstva library is not build, thus some symbols
aren't documented, breaking the documentation CI.
To move things forward, let's just remove temporarly the va plugins
from cache. While we decide on how to update the libva package in
the CI.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1025>
When advancing fragment in live, it's normal to return
GST_FLOW_EOS when playing at the live edge of the available
fragments. In that case, we still want to adjust bitrate
dynamically.
Fixes issue with dashdemux2 where the current bitrate of
each adaptation set is changed to the lowest one when
updating the mpd for a live stream.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3020>
Instead of trying to hardcode site-packages paths for different platforms
just use python.get_install_dir() from meson and let it deal with the rest.
Also no longer try to import pygobject, which would otherwise not be
required at build time.
python.get_install_dir() was at the beginning broken on Windows, but
that was fixed in 0.60 via https://github.com/mesonbuild/meson/pull/9156
and since ges now requires >0.60 this can be ignored.
This change was motivated by the install path being wrong under MSYS2, where
the unix install layout is used and the detection code not taking that into
account.
This MR is a continuation of https://gitlab.freedesktop.org/gstreamer/gst-editing-services/-/merge_requests/230
see the discussion there for extra context.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3012>
Just like for the seconds field, there are no limitations on the hours and
minutes fields. The specification for xml schema duration fields doesn't forbid
specifying durations with only (huge) minutes or hours values.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2951>
When picking an available payload type, we need to pick one that is
available across all media.
The previous code, when multiple media were present, looked at the first one,
noticed it had pt 96 as the media pt, then simply looked at the next media,
noticed it didn't, and decided 96 was available.
Instead, check if the pt is used by any of the media, if it is, decide
it is not available and go to the next pt. I'm fairly sure that was the
original intent.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2984>
When updating a manifest during live playback, preserve the current
representation for each stream.
During update_fragment_info, if the current representation changed
because it couldn't be matched, trigger a caps change and new
header download.
This reverts commit e0e1db212f
and reapplies "dashdemux: Fix issue when manifest update sets slow start
without passing necessary header & caps changes downstream" with
changes.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2920>
Timers for RTX packets are dealt with later in update_rtx_timers(), and
timers for non-RTX packets would potentially also be unscheduled a
second time from there so avoid that.
Also don't shadow the timer variable from the outer scope but instead
make use of it directly.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2973>
Check back pressure of a stream transport before popping buffer from its backlog.
If the stream transport is not experiencing back pressure, the buffer can be popped from backlog and pushed to client.
Fixes:#1298
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2936>
The address/port is pre-defined by the caller of the function, so
retrying is only going to loop forever.
Ideally the multicast address should be checked after allocating but
this doesn't happen currently, so it's better to error out cleanly then
to loop forever trying the same address.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2975>
This avoids getting in a bunch of corner cases. We'd have to insert
a "rejected" line from the start as a place-holder to get around this,
but the rest of the code just becomes more complicated, so just
disallow it for now.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2439>
If the buffer is not msdk_buffer, we can try to directly import the
attached memory (i.e. va mem and dmabuf mem) by applying the common
uitl function: import_to_msdk_function ().
Here add a flag "from_qdata" in GstMsdkSurface to handle the cropping case,
we should avoid updating the crop values when msdk_surface is from the
memory's qdata, because the crop info from this surface is the already
updated one.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2498>
When input buffer is of dmabuf memory but not a msdk buffer (i.e., the
allocator is not msdk_allocator), then we can try to get fd of this mem,
create the corresponding va surface and wrap it as mfx surface.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2498>
If read_one or write_one was called but the stream closed before it could
read/write a whole packet, read_one/write_one would hang indefinitely,
consuming 100% CPU. This commit fixes that by treating a short read/write
as an error.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2964>
We were checking possible bind flags for the DXGI format
of the source texture but that's never applied to
the destination texture desc.
Just use the already configured bind (and misc) flags of source texture
for the destination texture allocation without additional check.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2950>