Make a method to let the client handle a message and a callback when the client
wants us to send a response message back. This makes it possible to also use the
client object without the sockets, which should make it easier to test.
Responses can be sent async so we need to wait until the TEARDOWN response has
been written before we close the connection to the client. This avoids the risk
of writing/polling closed sockets.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=688535
Make a separate method to attach a client to a MainContext.
Let the server decide in what GMainContext the client will operate and give this
context to the client in attach. Then the server can later decide to use a
separate thread for each client or just use the mainthread.
Make GObjects from the remaining simple structures.
Remove GstRTSPSessionStream, it's not needed.
Rename GstRTSPMediaStream -> GstRTSPStream: It is shorter
Rename GstRTSPMediaTrans -> GstRTSPStreamTransport: It describes how
a GstRTSPStream should be transported to a client.
Rename GstRTSPMediaFactory::get_element -> create_element because that
more accurately describes what it does.
Make nice methods instead of poking in the structures.
Move some methods inside the relevant object source code.
Use GPtrArray to store objects instead of plain arrays, it is more
natural and allows us to more easily clean up.
Move the allocation of udp ports to the Stream object. The Stream object
contains the elements needed to stream the media to a client.
Improve the prepare and unprepare methods. Unprepare should now undo
everything prepare did. Improve also async unprepare when doing EOS on
shutdown. Make sure we always unprepare correctly.
This patch makes it possible for the client to send transport settings for
multicast (destination && ttl). Client settings must be explicitly allowed or
the server will use its own settings.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=685561
Pass the collected information for the ongoing request in a GstRTSPClientState
structure that we can then pass around to simplify the method arguments. This
will also be handy when we implement logging functionality.
Keep track of how the client connected to the server and setup the udp ports
with the same protocol.
Copy the server ip address in the SDP so that clients can send RTCP back to
us.
Add support for tunneling over HTTP.
Use new connection methods to retrieve the url.
Dispatch messages based on the message type instead of blindly
assuming it's always a request.
Keep track of the watch id so that we can remove it later.
Set the media pipeline to NULL before unreffing the pipeline.
Use the async RTSP channels instead of spawning a new thread for each client.
If a sessionid is specified in a request, fail if we don't have the session.
Handle thread create errors.
Rename some internal methods to better match what they actually do.
Handle misconfiguration of session_pool and media_mapping gracefully.
Cache the DESCRIBE media and uri in the client connection and reuse them when
we receive a SETUP request in the same connection for the same uri.
Cleanup the client connection object.
Added various other test server examples
Move the SDP message generation to a separate helper.
Refactor common code for finding the session.
Add content-base for realplayer compatibility
Clean up request uris before processing for better vlc compatibility.
Move prerolling and pipeline construction to the RTSPMedia object.
Use multiudpsink for future pipeline reuse.
Make GstMediaFactory an object that can instantiate GstMediaBin objects.
The GstMediaBin object has a handle to a bin with elements and to a list of
GstMediaStream objects that this bin produces.
Add GstMediaMapper that can map url mountpoints to GstMediaFactory objects along
with methods to register and remove those mappings.
Add methods and a property to GstRTSPServer to manage the GstMediaMapper object
used by the server instance.
Modify the example application so that it shows how to create custom pipelines
attached to a specific mount point.
Various misc cleanps.