Returning a newly allocated string makes no sense. It's unexpected for a
getter, and also this behaves differently in 0.10, so it would make future
merges harder.
Except for these two places here in core which were updated for the new
semantic, the return value is getting leaked all over the place.
Add more debug.
Alow resize to 0 bytes.
Do clipping correctly.
Add more unit tests. Also add a failing test: when we resize to 0 and then
try to resize back to the original size it fails because the memory was
removed.
Allow for negative offsets when doing memory copy and share.
Add fast path in the _get_sizes() function.
Fix resize for negative offset and expanding the buffer.
Add some unit tests.
It was a bit too clever, and didn't really work as an API,
confusing people to no end. Better implement specific methods
whether an interface is usable/available/ready on the interface
itself, or even add GError arguments, rather than try to have
per-instance interfaces.
Add an index to gst_buffer_take_memory() so that we can also insert memory at a
certain offset. This is mostly interesting to prepend a header memory block to
the buffer.
Add a boolean to the flush_stop event to make it possible to implement flushes
that don't reset_time.
Make basesink post async_done with the reset_time property from the flush stop
event.
Fix some unit tests
Require the memory implementations to implement a share operation. This allows
us to remove the fallback share implementation which uses a different allocator
implementation and complicates things too much.
Update design doc a bit.
Keep track of installed number of probes to shortcut emission.
Allow NULL callbacks, this is useful for blocking probes.
Improve probe selection based on the mask, an empty mask for the data or the
scheduling flags equals that all probes match.
Add some more debug info.
Don't check the flushing flag in the probe callback handler, this needs to be
done before calling the handler.
Fix blocking probes.
Fix unit tests
Make the PadBlock callback take a GstBlockType parameter to handle the different
kind of stages in the pad block. This provides for more backwards compatibility
in the pad block API.
Separate blocking and unblocking into different methods, only blocking can do a
callback, unblock is always immediately. Also removed synchronous blocking, it
can always be implemented with a callback.
Make pad block call the callback as soon as the pad is not in use. This makes it
possible to make sure that when the callback is called, no activity is happening
on the pad and that no activity will ever happen until the pad is unblocked
again. This makes pad blocking work when there is no dataflow or after EOS and
greatly helps dynamic pipelines.
Move the probe handling right where we wait on the pad block. The two are
related but not the same and the probe can eventually influence the pad
blocking as we'll se later.
Fix up some broken unit tests or tests that fail with the new behaviour.
..and as a result gst_caps_is_equal() and others.
This now only checks if for every subset structure there is
a superset structure in the superset caps. Previously we were
subtracting one from another, creating completely new caps
and then even simplified them.
The new implemention now is about 1.27 times faster and doesn't
break the -base unit tests are anything anymore.
Change the sticky event array so that it contains a pending and an active event.
Events on the sinkpad are copied to the pending array and after the eventfunc
returned TRUE, moved to the active event. This allows us to queue new events
like when we do per-pad offsets without removing the currently active event.
Remove the active argument from the gst_pad_get_sticky_event() method, the
pending events are not something we want to expose.
Update the design docs with some clear rules for how sticky events are
handled.
Reimplement the sticky tags, use a small structure to hold the event and its
current state (active or inactive).
Events on sinkpads only become active when the event function returned success
for the event.
When linking, only update events that are different.
Avoid making a copy of the event array, use the object lock to protect the event
array and release it only to call the event function. This will need to check
if something changed, later.
Disable a test in the unit test, it can't work yet.