In particular, consider DISCONT == !sync, and allow subclass to query
sync state, as it may want to perform additional checks depending
on whether sync was achieved earlier on.
Also arrange for subclass to query whether leftover data is being drained.
In particular, (optionally) provide baseparse with a notion of frames per second
(and therefore also frame duration) and have it track frame and byte counts.
This way, subclass can provide baseparse with fps and have it provide default
buffer time metadata and conversions, though subclass can still install
callbacks to handle such itself.
After all, stream is as-is, and there is little molding to downstream's
taste that can be done. If subclass can and wants to do so, it can
still override as such.
Also handle the case gracefully where the subclass decides to drop
the first buffers and has no caps set yet. It's still required to
have valid caps set when the first buffer should be passed downstream.
Sending the flush-start event forward before taking the stream lock actually
works, in contrast to deadlocking in downstream preroll_wait (hunk 1).
After that we get the chain function being stuck in a busy loop. This is fixed
by updating the minimum frame size inside the synchronization loop because the
subclass asks for more data in this way (hunk 2).
Finally, this leads to a very probable crash because the subclass can find a
valid frame with a size greater than the currently available data in the
adapter. This makes the subsequent gst_adapter_take_buffer call return NULL,
which is not expected (hunk 3).
Baseparse internaly breaks the semantics of a _chain function by calling it with
buffer==NULL. The reson I belived it was okay to remove it was that there is
also an unchecked access to buffer later in _chain. Actually that code is wrong,
as it most probably wants to set discont on the outgoing buffer.