Commit graph

15 commits

Author SHA1 Message Date
Seungha Yang
c883ab593c d3d11: Add d3d11overlay element
Similar to cairooverlay element but this element emits "draw"
signal with Direct3D11 render target view, so that an application
can render/overlay/blend on the given render target view
without any copy operation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4415>
2023-04-17 23:22:57 +09:00
Seungha Yang
fd77f088a1 d3d11mpeg2dec: Promote rank to PRIMARY + 1
Make its rank higher than avdec_mpeg2video

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4014>
2023-02-21 17:32:20 +00:00
Seungha Yang
ac6b3e9a45 d3d11av1dec: Promote rank to primary + 1
... so that this element can have higher rank than the other software
AV1 decoders

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3495>
2022-12-02 17:56:22 +00:00
Seungha Yang
1dd29a2564 d3d11: Move HLSL compiler to gst-libs
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
2022-07-15 06:31:51 +09:00
Seungha Yang
b09ae1d635 d3d11: Enumerate devices via native DXGI API
D3D11CreateDevice() can fail for some reason (e.g., buggy GPU driver)
and then gst_d3d11_device_new() will return nullptr.
Use DXGI API directly instead of relying on the gst_d3d11_device_new()

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2663>
2022-06-27 20:30:13 +00:00
Seungha Yang
a040450685 d3d11compositor: Performance optimization
Removing glvideomixer-like nuance (it was initially referenced)
and rewriting element since it's not an optimal design at all
from performance point of view.

* Remove wrapper bin (and internal conversion/upload/download elements)
  which will waste CPU/GPU resources. Conversion/blending can be done by the
  d3d11compositor element at once.
* Add support YUV blending without RGB conversion.
  The RGB <-> YUV conversion is completely unnecessary since YUV textures
  support blending as well.
* Remove complicated blending operation properties since it's hard
  to use from application point of view. Instead, adding "operator" property
  like what compositor element does.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2631>
2022-06-20 19:18:53 +00:00
Seungha Yang
59f39724b7 d3d11converter: Objectify converter
... and set conversion options via property

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
2022-06-17 19:40:48 +00:00
Seungha Yang
45dd8bf35a d3d11: Add d3d11testsrc element
Adding Direct3D11 based videotestsrc element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2554>
2022-06-09 05:08:41 +09:00
Seungha Yang
4047653275 d3d11h265dec: Assign PRIMARY + 1 rank
Promote d3d11h265dec to be default one if available

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2314>
2022-04-27 20:06:53 +00:00
Seungha Yang
e96687d88d d3d11: Update build-time dependency
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.

From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00
Seungha Yang
c7a9b5c458 d3d11decoder: Promote rank to primary except for mpeg2
Our D3D11/DXVA codecs implementation has been verified
during 1.18 and 1.20 development cycle and also via the Fluster
test framework. Similar to the case of nvdec and vtdec,
we can prefer hardware over software in most cases

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1672>
2022-02-10 17:16:18 +00:00
Seungha Yang
7fe08d8bed d3d11: Stop doc for non-default decoder and deinterlacer elements
Just skip doc for non-default decoder/deinterlacer elements
since there are multiple element in case that system has
multiple GPUs.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1360>
2021-11-19 13:38:19 +00:00
Seungha Yang
b3710aa68d d3d11: Rename screen capture element
Old name "desktopdup" may confuse users. Now it's renamed to
"screencapture"

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1136>
2021-10-14 15:15:56 +00:00
Seungha Yang
4b85704b88 d3d11: Add device provider for d3d11desktopdupsrc
... and add support for multi-GPU/multi-monitor

By using newly added "monitor-handle" property, user can specify a
monitor to be captured via HMONITOR handle.

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1673
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1103>
2021-10-11 15:21:26 +00:00
Thibault Saunier
019971a3c7 Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
Renamed from sys/d3d11/plugin.cpp (Browse further)