With contributions from Jan Schmidt <jan@centricular.com>
* decodebin3 and playbin3 have the same purpose as the decodebin and
playbin elements, except make usage of more 1.x features and the new
GstStream API. This allows them to be more memory/cpu efficient.
* parsebin is a new element that demuxers/depayloads/parses an incoming
stream and exposes elementary streams. It is used by decodebin3.
It also automatically creates GstStream and GstStreamCollection for
elements that don't natively create them and sends the corresponding
events and messages
* Any application using playbin can use playbin3 by setting the env
variable USE_PLAYBIN3=1 without reconfiguration/recompilation.
This allows using playsink from outside the playback plugin.
Add code to be able to request the sink pads using standard GStreamer API.
TODO : expose GObject properties/signals.
Original commit message from CVS:
* gst-libs/gst/audio/gstbaseaudiosink.c:
(gst_base_audio_sink_class_init):
* gst-libs/gst/audio/gstbaseaudiosrc.c:
(gst_base_audio_src_class_init):
* gst/playback/gstplayback.c: (plugin_init):
* gst/volume/gstvolume.c: (plugin_init):
Work around missing bits of thread-safety on older GLibs some
more to avoid assertions when starting up multiple playbin
objects concurrently (see #512382).