Commit graph

6 commits

Author SHA1 Message Date
Seungha Yang
7d1f6459a0 d3d11decoder: Refactor for more unified decoding flow
... and various code cleanup.

* Move spreaded decoding API calls into one method
Previously, decoding flow of most codecs are
- Call DecoderBeginFrame() on start_picture()
- Call {Get,Release}DecoderBuffer() on decode_slice()
- Call SubmitDecoderBuffers() and DecoderEndFrame() on end_picture()
Such spreaded API calls make it hard to keep track of status
of decoding. Now it will be done at once in a new method.

* Drop a code for non-zero wBadSliceChopping
When bitstream buffer provided by driver is not sufficient
to write compressed bitstream data, host decoder needs to make use
of wBadSliceChopping so that driver can understand there are
multiple bitstream buffer. But it's a bit unrealistic and
not tested. Since FFMpeg's DXVA implemetaion doesn't support it,
we might be able to ignore the case for now.

* Make code more portable
Consider common logic of GstCodecs -> DXVA translation for all D3D APIs
(i,e., D3D9, D3D11, and D3D12).

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2525>
2021-09-17 20:03:28 +09:00
Seungha Yang
fe72bf6053 d3d11decoder: Register elements per GPU device with capability check
This implementation is similar to what we've done for nvcodec plugin.
Since supported resolution, profiles, and formats are device dependent ones,
single template caps cannot represent them, so this modification
will help autoplugging and fallback.

Note that the legacy gpu list and list of resolution to query were
taken from chromium's code.
2020-02-18 11:58:45 +00:00
Seungha Yang
3e78afbe0a d3d11decoder: Move handle_frame implementation to baseclass
... and remove unused start, stop method from subclass.

Current implementation does not require subclass specific behavior
for the handle_frame() method.
2020-02-12 12:34:58 +00:00
Seungha Yang
e188893963 d3d11: Don't register decoders if unavailable
DXVA requires a hardware interface but may not be available,
such as in the case of VMs or when the GPU vendor does not provide a decoder interface.
2020-01-11 17:42:04 +09:00
Seungha Yang
43a8eb9e92 d3d11decoder: Fix build on non-desktop target
Although the target platform of D3D11 decoding API are both desktop and UWP app,
DXVA header is blocked by "WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)"
which is meaning that that's only for desktop app.
To workaround this inconsistent annoyingness, we need to define WINAPI_PARTITION_DESKTOP
regardless of target WinAPI partition.
2020-01-06 18:45:56 +09:00
Seungha Yang
a139c8c7e8 d3d11: Add h265 decoder element
Some DPB management implementation is taken from gstreamer-vaapi
2019-12-31 02:13:48 +00:00