Otherwise the ghostpad will still be linked to the peer and there
will still be a reference kept, leading to nothing being unlinked
and destroyed until decodebin2 is finalized.
This fixes reuse of decodebin2 if a raw stream is connected to
its sinkpad.
In some cases (all buffers dropped by a parser) a decodebin2
chain might receive an EOS before it gets enough data to
expose a decoded pad. In the case that no streams can expose
a pad we should error out instead of hang.
Fixes#542758
When a decodebin2 receives no-more-pads of a group it
can set that group's multiqueue buffering thresholds to
'playing' buffering method, avoiding that it buffers
too long and cause problems when using with queue2.
See the associated bug for details.
Fixes#600787
Using the object lock here can and will lead to deadlocks because
of deep-notifies of property changes: the deep-notify handler will
get the parent of objects, which will take the object lock again.
Fixes bug #600479.
There's not much point in using GST_DEBUG_FUNCPTR with GObject
virtual functions such as get_property, set_propery, finalize and
dispose, since they'll never be used by anyone anyway. Saves a
few bytes and possibly a sixteenth of a polar bear.
instead of printing an error that no corresponding group could
be found. no-more-pads from non-demuxer elements doesn't give
any additional information because there can only be a single srcpad.
Fixes bug #598288.
This allows partial group changes, i.e. demuxer2 in the example below
goes EOS but has a next group and audio2 stays the same.
/-- >demuxer2---->video
demuxer--- \--->audio1
\--->audio2
This now keeps track of everything that is going on, creates
a tree of chains and groups to allow "demuxer after demuxer" scenarios
and allows chained Oggs with multiple streams (needs oggdemux or playbin2 fixes).
Also document everything in detail and give a general overview of what
decodebin2 is doing at the top of the sources.
Fixes bug #596183, #563828 and #591677.
Pad blocks should never be done on external pads as outside elements
might want to use their own pad blocks on them and this will lead to
conflicts and deadlocks.
When we are probing for streams, we want to set the queue size in such a way
that we can scan a maximum amount of data without consuming too much memory.
Therefore, remove the time limit on the queue and only stop scanning after 2MB
of data.
See #584104.
The 2s limit is way too small for a lot of files (which have an interleave
in time of between 3 and 5s). Instead, leave it to the initial 5s value
and reduce the other limits (allowing us to stay memory-efficient).