1\ In decide_allocation, it makes its own msdk bufferpool.
- If downstream supports video meta, it just replace it with the msdk
bufferpool.
- If not, it uses the msdk bufferpool as a side pool, which will be
decoded into.
and will copy it to downstream's bufferpool.
2\ Decide if using video memory or system memory.
- This is not completed in this patch.
- It might be decided in update_src_caps.
- But tested for both system memory and video memory cases.
https://bugzilla.gnome.org/show_bug.cgi?id=790752
1\ Proposes msdk bufferpool to upstream.
- If upstream has accepted the proposed msdk bufferpool,
encoder can get msdk surface from the buffer directly.
- If not, encoder get msdk surface its own msdk bufferpool
and copy from upstream's frame to the surface.
2\ Replace arrays of surfaces with msdk bufferpool.
3\ In case of using VPP, there should be another msdk bufferpool
with NV12 info so that it could convert first and encode.
Calls gst_msdk_set_frame_allocator and uses video memory only on linux.
and uses system memory on Windows until d3d allocator is implemented.
https://bugzilla.gnome.org/show_bug.cgi?id=790752
Implements 2 memory allocators:
1\ GstMsdkSystemAllocator: This will allocate system memory.
2\ GstMsdkVideoAllocator: This will allocate device memory depending
on the platform. (eg. VASurface)
Currently GstMsdkBufferPool uses video allocator currently by default
only on linux. On Windows, we should use system memory until d3d
allocator
is implemented.
https://bugzilla.gnome.org/show_bug.cgi?id=790752
Implements msdk frame allocator which is required from the driver.
Also makes these functions global so that GstMsdkAllocator could use
the allocated video memory later and couple with GstMsdkMemory.
GstMsdkContext keeps allocation information such as mfxFrameAllocRequest
and mfxFrameAllocResponse after allocation.
https://bugzilla.gnome.org/show_bug.cgi?id=790752
Makes GstMsdkContext to be a descendant of GstObject so that
we could track the life-cycle of the session of the driver.
Also replaces MsdkContext with this one.
Keeps msdk_d3d.c alive for the future.
https://bugzilla.gnome.org/show_bug.cgi?id=790752
The inter plugin originated in 0.10, which had only one timestamp. As a
result, during the port to 1.0, the DTS were left undefined. This can cause
subtle bugs with basesrc, which can end up incorrectly picking DTS over PTS
and producing output buffers with incorrect timestamps.
https://bugzilla.gnome.org/show_bug.cgi?id=791347
Same changes as done for wasapisink in cbe2fc40a. Turns out this is
sometimes also needed for capture. Reported by Mathieu_Du.
Also improve logging in that case for easier debugging.
WARNING: Trying to compare values of different types (str, int).
The result of this is undefined and will become a hard error
in a future Meson release.
Sometimes the minimum period advertised by a card results in an
unaligned buffer size error during initialization in exclusive mode.
In that case, we can fetch the actual buffer size in frames and
calculate the period from that.
We can't do this pre-emptively because we can't call GetBufferSize
till Initialize has been called at least once.
https://bugzilla.gnome.org/show_bug.cgi?id=793289
This reduces the chances of startup glitches, and also reduces the
chances that we'll get garbled output due to driver bugs.
Recommended by the WASAPI documentation.
https://bugzilla.gnome.org/show_bug.cgi?id=793289
So far, we have been completely discarding the values of latency-time
and buffer-time and trying to always open the device in the lowest
latency mode possible. However, sometimes this is a bad idea:
1. When we want to save power/CPU and don't want low latency
2. When the lowest latency setting causes glitches
3. Other audio-driver bugs
Now we will try to follow the user-set values of latency-time and
buffer-time in shared mode, and only latency-time in exclusive mode (we
have no control over the hardware buffer size, and there is no use in
setting GstAudioRingBuffer size to something larger).
The elements will still try to open the devices in the lowest latency
mode possible if you set the "low-latency" property to "true".
https://bugzilla.gnome.org/show_bug.cgi?id=793289
This requires using allocated strings, but it's the best option. For
instance, a call could fail because CoInitialize() wasn't called, or
because some other thing in the stack failed.
https://bugzilla.gnome.org/show_bug.cgi?id=793289
This is particularly important when running in exclusive mode because
any delays will immediately cause glitching.
The MinGW version in Cerbero is too old, so we can only enable this when
building with MSVC or when people build GStreamer for MSYS2 or other
MinGW-based distributions.
To force-enable this code when building with MinGW, build with
CFLAGS="-DGST_FORCE_WIN_AVRT -lavrt".
https://bugzilla.gnome.org/show_bug.cgi?id=793289
This provides much lower latency compared to opening in shared mode,
but it also means that the device cannot be opened by any other
application. The advantage is that the achievable latency is much
lower.
In shared mode, WASAPI's engine period is 10ms, and so that is the
lowest latency achievable.
In exclusive mode, the limit is the device period itself, which in my
testing with USB DACs, on-board PCI sound-cards, and HDMI cards is
between 2ms and 3.33ms.
We set our audioringbuffer limits to match the device, so the
achievable sink latency is 6-9ms. Further improvements can be made if
needed.
https://bugzilla.gnome.org/show_bug.cgi?id=793289
We will use ->device for storing a pointer to the IMMDevice structure
which is needed for fetching the caps supported by devices in
exclusive mode.
https://bugzilla.gnome.org/show_bug.cgi?id=793289
Fixes ffeb09e4ab
if (sscanf(...)) { // != 0
error;
}
Is not correct where != 0 indicates some kind of success.
Check instead that the correct number of elements were slurped.
This keep-it-simple plugin is useful when you want to pipe arbitrary
data to a different pipeline within the same process. Some advantages
over appsink/appsrc, the inter elements, etc:
* Ease of use. Buffers, events, and caps are transmitted as-is without
copying or serialization.
* Enables zerocopy (especially DMABUF) transparently without any
special-casing.
* Enables usage with sinks or elements that are unreliable and may
throw errors and need re-initialization, such as a network sink, a
USB device sink (v4l2), etc.
* Transmits arbitrary data, not just audio/video/subs
* Can easily implement 1 producer pipeline -> N dynamic consumer
pipelines within a single process when combined with the `tee`
element.
All queries, events, buffers, and buffer lists are proxied. State
changes, clocks, and base times for the two pipelines are independent
since the upstream and downstreams continue to be different pipelines.
https://bugzilla.gnome.org/show_bug.cgi?id=788200