In case effects have been added priorites might become wrong,
but until the timeline is not commited, it does not matter.
Make sure all priorities are correct before commiting compositions
Differential Revision: https://phabricator.freedesktop.org/D1277
Had to separate timeline_emit_group_added from timeline_add_group
to avoid emitting group-added when the project is being loaded.
Reviewed-by: Thibault Saunier <thibault.saunier@collabora.com>
Differential Revision: https://phabricator.freedesktop.org/D1302
And reuse the same previously created element when adding the clip
back to a layer, avoiding losing all setting done on clip children
in that situation
This is a behaviour change but previous behaviour was actually totally
unexpected and people working around that weird behaviour will moste
probably not care about that change
Differential Revision: https://phabricator.freedesktop.org/D1094
This is formally an API break but I am sure no one ever used that and
we should make sure the method is removed as soon as possible because
it has no reason to be exposed.
In the GESTimeline, TrackElement addition to a clip might get cancelled
(and thus the element gets removed), we need to make sure users do not
get wrong signals.
Also document the fact that user should connect to container::child-added
with g_signal_connect_after.
We should never let 3 objects to overlap at a same position, for that
we introduce a "rollback" feature and whenever such an editing happens,
we rollback object position to whatever it was before the move.
In case of groups, we can have track elements that do not belong
directly to the moved_trackelements but will be moved as others. Never
create transition to all object that have a start > moving group start.
Summary:
+ [API] GESTrack::commited signal.
+ [API] ges_track_commit_sync
We were emitting commited when timeline_commit was called, which
wasn't very helpful. This commit makes it so we emit commited once
all the compositions have actually been commited.
We also add a synchronous commit method to spare the user
the need to connect to the signal and wait, and update the
documentation.
Reviewers: thiblahute
Differential Revision: http://phabricator.freedesktop.org/D83
I got some trouble with
arc land
and I wanted to push the 3 commit coming after this revert as 3
different commits but they ended up being all squash into one single
commit, which is clearly not cool for later bisecting and blaming.
Reverting that commit and re pushing those 3 commits as they were
supposed to be.
This reverts commit 9fe15ef435.
They were not serialized until now.
That implies several changes:
* Override GESTimelineElement [start, inpoint, duration] properties in
GESGroup to ensure that those properties are not serialized as they
should not be.
* Rename GESBaseXmlContainer->clips field to
GESBaseXmlContainer->containers as the hashtable now contains Groups
https://bugzilla.gnome.org/show_bug.cgi?id=709148
In case we are not in a PLAYING state and the project is loaded, the
only thing that should be done is to fill the gaps and this way when the
composition get to PLAYING, their initialization will be enough to get
everything on track.
When users (can be formatters) set timeline element names in the
default 'namespace' we need to update our counter to avoid setting
twice the same name on TimelineElements so afterward there is no
problem adding them in the GESTimeline
+ add a testcase to check that new code and fix leaks on the
existing testcases.
+ Sensibly enhance debugs
g-ir-scanner includes section docs as class/interface docs if the section name is equal to the lowercase type name.
Since all the documentation is in section blocks, rename them to match the type names.
https://bugzilla.gnome.org/show_bug.cgi?id=727776
Without that, if a UriClip contains several tracks of a same type (ie.
video or audio...), we would add all the TrackElements to each track
making everything failling as we end up with several GNL sources at
the same position with the same priority.
And fix all the tests as we need to wait for the project to be loaded
to check the reference count of the timeline (as we keep a ref on the
timeline in project to later emit "loaded" on idle).
We should use the trimming method to set duration to make sure to avoid
going over the max duration.
Also avoid computing when setting duration to the same old value.
The GNL API changed to go from a model where user could
enable/disable updates in the composition, which leaded to races
in many places, to a model where any positioning change in the
composition is not directly done but 'cached' and then the user
has to commit those changes so they become effective in the media
processing stack.
The new API in GES is pretty similare and is basically copy
pasting this new design.
We still need to see if in some context it would make sense to add
a mode where we would commit any changes ourself at the end of our
operation for basic use cases.
Removed APIs:
ges_timeline_enable_update
ges_timeline_is_updating
ges_track_enable_update
ges_track_is_updating
New APIs:
ges_track_commit
ges_timeline_commit
Remove APIs:
ges_track_element_set_locked
ges_track_element_is_locked
Those APIs where really not nice to use and were causing more issues
than solving them. If 2 time related properties of TimelineElement must
be different, then those element can *not* have the same parent.
Plus, with the new ges_container_group () API, we will recreate 1
GESClip containing the proper GESTimelineElements if it is the thing
to do.
... Not the other way round.
+ Add and enhance debugging info on the way
The user should not be responsible for removing the GESTrackElements from
GESTracks, instead, removing it from a GESClip should imply removing
it from any GESTrack it is in.
This patch changes sensibly the behaviour when we remove a
GESTrackElement from a GESTrack, not remoing it from the GESClip it is
in. *But*, users should never remove a GESTrackElement from a GESTrack
anyway. The testsuite has been updated to that new behaviour.
+ Fix tests as necessary (Do not use agingtv as it can be "applied" on any TrackType
and is not representative of what happens IRL)
We already had the infrastructure so the user can have the control over where to add
the elements (through the "select-track-for-object" signal). We now make use of that
signal everytime a GESClip is added to a GESTimelineLayer. This make user's life easier,
and object responsability clearer.