Matthew Waters
8dac91537d
cuda/nvcodec: Add support for importing and producing embedded NVMM memory
...
As produced on the Nvidia Jetson series of devices.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7274 >
2024-08-02 01:59:07 +00:00
Seungha Yang
cee01d7fbd
cuda: Load 1D memcpy method symbols
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6912 >
2024-06-13 18:19:08 +00:00
Seungha Yang
a712a768a4
cuda: Load virtual memory management and IPC API symbols
...
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4510 >
2023-08-14 13:41:01 +00:00
Seungha Yang
661b5f60c6
cuda: Provide single header include entry point
...
Add "gstcuda.h" header file
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3629 >
2023-02-03 15:27:42 +00:00
Seungha Yang
219bb769a2
cuda: Remove GST_CUDA_HAS_D3D define from header
...
... and fix d3d11 specific enum type name
GST_CUDA_HAS_D3D is a build time define which indicates whether
GstD3D11 library is available or not, but DirectX SDK headers
must be available on the build system already.
Expose Direct3D related symbols if the build target is Windows
(i.e., if G_OS_WIN32 is defined)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3018 >
2022-09-13 16:40:51 +00:00
Seungha Yang
75e8f80999
cuda: Hide runtime compiler related header and symbols
...
That's already abstracted via gst_cuda_nvrtc_compile() method
and therefore, we do not need to expose such symbols yet.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2884 >
2022-08-18 05:20:08 +09:00
Thibault Saunier
c033f8fad2
cuda: Factor out a public GstCUDA library
...
So applications and elements implemented outside GStreamer can reuse
our infrastructure
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1472 >
2022-04-19 16:39:43 +00:00