On Linux, the kernel returns twice the size as it will allocate extra
space for accouting. We devides this value by two in order to ensure
that get/set value now match. This fixes the set buffer size validation
and allow having a nice warning when the size if surpassed and the
process does not have CAP_NET_ADMIN capabilities.
https://bugzilla.gnome.org/show_bug.cgi?id=727067
The udp buffer size is limited to a maximum of around 100K.
Some apps need to set the force bufsize for their own operation.
Use the SO_RCVBUFFORCE option in order to override the rmem_max limit
of linux kernel. Require user to have the CAP_NET_ADMIN privilege to
work.
Original patch from Kyungnam Bae <kyungnam.bae@lge.com>
https://bugzilla.gnome.org/show_bug.cgi?id=727067
This exposes a new property, mtu, which is used to determine the
initial size of buffers from the buffer pool. If received data
exceeds this, the element gracefully handles that in a manner similar
to what we had previously: a large memory gets filled and reallocated
at the next call to "fill".
The default size is set to 1500, which should cover most use cases.
With contributions from Mathieu Duponchelle <mathieu@centricular.com>
https://bugzilla.gnome.org/show_bug.cgi?id=772841
This goes around the inefficient control message based filtering and
does all the filtering kernel-side. Unfortunately this is Linux-only and
there is no IPv6 variant of it (yet).
The g_object_unref (saddr) before receiving message seems to be redundant as it
is done just before jumping to retry
Though not directly related, part of
https://bugzilla.gnome.org/show_bug.cgi?id=772841
Control messages are used only in multicast mode - to detect if the destination
address is not ours and possibly drop the packet. However in non-multicast
modes the messages are still allocated and freed even if not used. Therefore
request control messages from g_socket_receive_message() only in multicast
mode.
https://bugzilla.gnome.org/show_bug.cgi?id=772841
This allows disabling of sender address retrieval, which might
be useful in certain scenarios, like when the socket is connected,
or the sender address is not of interest (e.g. when receiving an
MPEG-TS stream). Disabling sender address retrieval in those
cases can have minor performance advantages.
https://bugzilla.gnome.org/show_bug.cgi?id=563323
On Windows the socket will be bound to ANY instead of the multicast group,
as binding to a multicast group does not work. Which would mean that we
override src->addr to become ANY and won't automatically join a multicast
group anymore on Windows.
On Linux we would automatically join a multicast group, keep it consistent.
https://bugzilla.gnome.org/show_bug.cgi?id=763093
On POSIX, IP_MULTICAST_LOOP is a setting for the sender socket. On Windows it
is a setting for the receiver socket. As such we will need it on udpsrc too to
allow filtering out our own multicast packets.
Otherwise we constantly create/close event file descriptors,
every single time we call g_socket_condition_timed_wait() or
g_socket_receive_message(), i.e. twice per packet received!
This was not particularly good for performance.
Also only create GCancellable on start-up.
From the API documentation: "Note that it is generally not
a good idea to reuse an existing cancellable for more
operations after it has been cancelled once, as this
function might tempt you to do. The recommended practice
is to drop the reference to a cancellable after cancelling
it, and let it die with the outstanding async operations.
You should create a fresh cancellable for further async
operations."
https://bugzilla.gnome.org/show_bug.cgi?id=739132
Drop use of g_socket_get_available_bytes() which is
not useful on all systems (where it returns the size
of the entire buffer not that of the next pending
packet), and is yet another syscall and apparently
very inefficient on Windows in the UDP case.
Instead, when reading UDP packets, use the more featureful
g_socket_receive_message() call that allows to read into
scattered memory, and allocate one memory chunk which is
likely to be large enough for a packet, while also providing
a larger allocated memory chunk just in case the packet
is larger than expected. If the received data fits into the
first chunk, we'll just add that to the buffer we return
and re-use the fallback buffer for next time, otherwise we
add both chunks to the buffer.
This reduces memory waste more reliably on systems where
get_available_bytes() doesn't work properly.
In a multimedia streaming scenario, incoming UDP packets
are almost never fragmented and thus almost always smaller
than the MTU size, which is also why we don't try to do
something smarter with more fallback memory chunks of
different sizes. The fallback scenario is just for when
someone built a broken sender pipeline (not using a
payloader or somesuch)
https://bugzilla.gnome.org/show_bug.cgi?id=610364
udpsrc gtk-doc documentation refers to sockfd and closefd properties which has
been removed. This patch replaces those references to socket and close-socket
respectively.
https://bugzilla.gnome.org/show_bug.cgi?id=734987
They are very confusing for people, and more often than not
also just not very accurate. Seeing 'last reviewed: 2005' in
your docs is not very confidence-inspiring. Let's just remove
those comments.
Protect caps with the lock.
Don't push the caps event from the set_property function but mark the
pad for reconfiguration so that it will renegotiate and push the new
caps event in the streaming thread.
We should open the socket when going to NULL<->READY and not in the
start/stop vemthod, which is called in READY<->PAUSED. This makes it
possible to allocate a socket without going to PAUSED (and starting the
negotiation).