Commit graph

1946 commits

Author SHA1 Message Date
Philippe Normand
3f79805aa0 gl/wayland: Mouse events handling 2020-03-19 09:59:47 +00:00
Philippe Normand
5a4c5e9169 gl/navigation: Scroll events dispatch support 2020-03-19 09:59:47 +00:00
Peter Seiderer
7b00e5de99 meson: add window system egl 2020-03-12 10:00:59 +00:00
Matthew Waters
f58914b93b gl/wayland: use wayland's roundtrip_queue()
There's no need to roll our own anymore
2020-03-11 09:17:36 +00:00
Philipp Zabel
40773e9c91 glupload: dmabuf: only accept uploads to external-oes if supported by the context
This keeps the DirectDmabufExternal uploader from accepting buffers if
texture-target=external-oes is not supported by the GL context.
2020-03-06 12:02:58 +01:00
Matthew Waters
5ae7998a8f gl/wayland: use a proxy wrapper for the wl_display
This allows us to remove races when setting the wl_queue on wayland
objects with wl_proxy_set_queue() as each created object is created with
the queue already set.

We can also move all our initilization code into the window as we
can retrieve all wayland objects from each window instance.  This
removes a possible race when integrating with external API's as we would
always attempt to immediately retrieve a small set of wayland objects.
That is no longer the case with the objects from each window instance.
2020-03-04 00:04:18 +00:00
Matthew Waters
3df7edaa49 glfilter: use gst_object_unref/ref functions
Allows better visibility into ref/unref points with the leaks tracer
2020-03-04 00:04:18 +00:00
Matthew Waters
aa703285f9 gl/wayland: fix xdg shell close notification
Don't segfault by not calling the appropriate callback that destroys
resources in the correct order.
2020-03-04 00:04:18 +00:00
Matthew Waters
7e2073000a glbasefilter: add support for changing the display
Each element will remove its usage of the old display and context and
try to retrieve a new GL context.
2020-03-03 02:11:52 +00:00
Matthew Waters
de58d23b5c glbasesrc: add support for changing display's 2020-03-03 02:11:52 +00:00
Matthew Waters
4c008895ce gldisplay: add support removing a context from the internal list 2020-03-03 02:11:52 +00:00
Philipp Zabel
0e038a5612 glupload: dmabuf: add DirectDmabufExternal uploader
Automatic negotiation of texture-target=external-oes does not work
without separating the external-oes support out of the DirectDmabuf
uploader into a separate DirectDmabufExternal uploader.
2020-03-02 11:07:26 +00:00
Philipp Zabel
dedd20f430 glupload: fix transform_caps NULL pointer dereference
gst_gl_upload_transform_caps() is missing a NULL pointer check in case
the current upload method's transform_caps returns a NULL pointer. In
the following loop over all upload methods, NULL pointer return values
are already handled correctly.
2020-03-02 11:07:26 +00:00
Philipp Zabel
7849f22cb3 glupload: dmabuf: support direct upload into external-oes textures
Some drivers support directly importing DMA buffers in some formats into
external-oes textures only, for example because the hardware contains
native YUV samplers.
Note that in these cases colorimetry can only be passed as hints and
there is no feedback whether the driver supports the required YUV
encoding matrix and quantization range.
2020-03-02 11:07:26 +00:00
Philipp Zabel
359e361881 gl/egl: support direct dmabuf import with external-oes only formats
Allow creating EGL images from DMA buffers in formats that the driver
only supports for the external-oes texture target.

Pass the intended texture target to gst_egl_image_from_dmabuf_direct so
that _gst_egl_image_check_dmabuf_direct can decide whether to create an
EGL image for a format that can only be targeted at external-oes
textures by the driver. Allow creating GstGLMemoryEGL objects from these
DMA buffers.
2020-03-02 11:07:26 +00:00
Matthew Waters
7da70e2b9f glquery: fix a possible unintialized value
A GL driver may not fill the resulting value so initialize it to 0
ourselves.
2020-03-02 19:36:50 +11:00
Matthew Waters
c7c2d09acf gl/context/glx: dump GLXFBConfig information to debug logs 2020-03-02 19:36:50 +11:00
Seungha Yang
6dd643532f meson: gl: Update to support when egl and win32 window system are explicitly requested 2020-02-18 21:04:42 +09:00
Seungha Yang
6531037533 glwindow/win32: Accept both win32 and egl display
EGL would be the case where we use ANGLE.
2020-02-18 20:11:40 +09:00
Seungha Yang
929c17e6cc glcontext: egl: Fix build with win32 window system 2020-02-18 20:10:22 +09:00
Seungha Yang
e78c5ffb1b gl: Decouple win32 window and wgl context
With ANGLE, win32 window can be used with gles and egl
2020-02-18 20:10:03 +09:00
Seungha Yang
4a006d6951 glcontext/egl: Fix build with upstream ANGLE
ANGLE_surface_d3d_render_to_back_buffer extension is only available
with Microsoft fork of ANGLE. Note that Microsoft's ANGLE repository
has been deprecated.
2020-02-18 04:48:06 +00:00
Seungha Yang
d176f67d33 gl/window/win32: Handle mouse and key events
This is at least useful for the gst-play-1.0 use case.
2020-02-17 02:42:41 +00:00
Matthew Waters
0e1f7f6e8d gl/window/win32: implement get_window_handle()
Some other frameworks need the HWND to retrieve information from.
2020-02-13 12:31:43 +11:00
Matthew Waters
a171eb80d6 glcolorconvert: error out if memory context is different than ours 2020-02-05 15:32:14 +11:00
Matthew Waters
1abd05dbff glviewconvert: fix reset context for GL context change
We need to remove GL resources from the old context instead of the new
GL context.  The two GL context may not even be shared.
2020-02-05 15:32:14 +11:00
Matthew Waters
af1986352b glviewconvert: fix a use-after-free with allocation params
_free(params) followed by a params->align is a bad idea :)
2020-02-05 15:32:14 +11:00
Matthew Waters
cbffe13d60 glviewconvert: also remove GL buffers on a reset
Fixes a possible memory leak on renegotiation
2020-02-05 15:32:14 +11:00
Matthew Waters
9461d178ea gl/basesrc: call gl_stop when shutting down
Fixes multiple leaks
2020-02-05 15:31:38 +11:00
Seungha Yang
940c9998e5 glwindow/win32: Don't post any WinProc message to parent window
Posting any message to parent seems to be pointless. That might break
parent window.
Regardless of the posting, parent window can catch mouse event
and also any keyboard events will be handled by parent window by default.

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/issues/634
2019-12-22 09:16:35 +00:00
Stéphane Cerveau
f8dc428a2a remove various useless linefeed in logs 2019-12-11 10:07:12 +01:00
Matthew Waters
eb0107986a gl/macos+ios: privatise _invoke_on_main()
https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1132
2019-12-03 14:15:58 +11:00
Wonchul Lee
32ae3e336d glupload: Fix allocator leak
It fixes allocator leak in failure case
2019-11-15 10:26:48 +00:00
Matthew Waters
a41bad561a gl/window: marshall quit to the window thread
Fixes a possible deadlock where we're waiting for the window thread to
quit but it never does.
2019-11-15 01:04:45 +00:00
Wonchul Lee
7d8e7cd3eb glcontext/egl: Fix window leak
Fixed to do unref after use of window get by gst_gl_context_get_window()
2019-11-13 17:35:40 +09:00
Nicolas Dufresne
9870783f01 eglimage: Fix extension names in dmabuf import check
There was a typo in the extension name which resulted in the modifiers
to never be set when doing DMABuf import. That triggered the modifiers
lookup in Intel driver, which was in fact hiding bugs in the gldownload
to glupload path when doing DMABuf.

Note, this changes breaks pipeline the following pipeline on Intel and
some other drivers:

  gltestsrc ! gldownload ! video/x-raw\(memory:DMABuf\) ! glimagsink

A fix for this was added to Mesa recently:

Related to https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1338
Fixes 5d0e191710
2019-11-11 17:01:23 -05:00
Nicolas Dufresne
ac0d19b72f eglimage: Fix exported DMABuf size
All we know is the height and the stride, so make sure not to expose
the DMABuf larger then the size we know about.
2019-11-11 17:01:23 -05:00
Nicolas Dufresne
976e7e4e3d eglimage: Fail exportation if a modififer is used
We don't support modififers and that would result in bad image being
displayed. Note that this was fixes recently in Mesa MR 1138, prior to
that, the reported modifier is always 0, which makes this change a
no-op.

Fixes #441
Related to https://gitlab.freedesktop.org/mesa/mesa/merge_requests/1338
2019-11-11 17:01:23 -05:00
Matthew Waters
3b552cc05a display: add a specific lock for the list of windows
It's either this or replacing all the object lock usage in gldisplay
with a recursive mutex which is not backwards compatible

The failure case is effectively:
1. The user has locked the display object lock
2. a glcontext loses it's last ref and attempts to quit the window
3. gst_gl_window_quit() attempts to remove the window from the display
4. gst_gl_display_remove_window attempts to take the display object lock

The only concern with changing the locking for the window list in the
display is that gst_gl_display_create_window() has documentation requiring
the object lock to be held which must continue to work correctly.
2019-11-06 01:07:27 +00:00
Matthew Waters
b887db1efe glwindow: fix racy resize updates
Take locks around resize handling and marshall all resizes to the
windowing thread by default.
2019-11-06 01:07:27 +00:00
Matthew Waters
b29d61b88e glwindow: remove window from display list on quit/finalize
Fixes a possible use-after-free in the X11 backend.
2019-11-06 01:07:26 +00:00
Matthew Waters
d79d742492 gl/display: Add thread-safe retrieve_window
Returning a transfer none value for a value checked by a lock is not
thread safe as the reference could disappear before the caller can take
its reference.
2019-11-06 01:07:26 +00:00
Matthew Waters
a32cd0e55e gl/gbm: ensure we call the resize callback before attempting to draw
Without this, sinks will not be notified about size changes or even the
initial size and would render at 0x0.
2019-11-05 07:27:29 +11:00
Guillaume Desmottes
b418b4b6ec gl: use gst_video_meta_set_alignment() 2019-11-02 13:05:43 +01:00
Haihao Xiang
b3e9e3f747 glimagesink: add support for Y210 format
Y210 is a 10-bit YUY2, so we may re-use the YUY2 shaders but gl format
is set to RG16

Sample pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=Y210 ! glimagesink
2019-10-16 08:30:31 +08:00
David Trussel
0b362e5a4b glcolorconvert: add support for the NV16 and NV61 formats
NV16/NV61 is basically the same as NV12/NV21 with a higher chroma resolution.
Since only the size of the UV plane/texture is different, the same shaders are used as for NV12/NV21.
2019-10-15 22:53:56 +11:00
Haihao Xiang
7ef84fb757 glimagesink: add support for Y410 format
Sample pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=Y410 ! glimagesink
2019-10-15 04:44:02 +00:00
Haihao Xiang
56de495f0e glcolorconvert: merge shaders for AYUV and VUYA formats
The shaders can be used for AYUV and varieties.
2019-10-15 04:44:01 +00:00
Tim-Philipp Müller
289d8e53e2 Remove autotools build system 2019-10-13 14:15:43 +01:00
Thibault Saunier
8d32de0905 glupload: Add VideoMetas and GLSyncMeta to the raw uploaded buffers
This is done by reusing `gst_gl_memory_setup_buffer` avoiding to
duplicate code.

Without a VideoMeta, mapping those buffers lead to GstBuffer mapping the
buffer in system memory even when specifying the GL flags (through the
buffer merging mechanism) making the result totally broken.
2019-10-02 19:27:39 +00:00