Matthew Waters
0bcb3cdd29
vkinstance: add signal for overriding device creation
2016-02-17 01:13:43 +11:00
Matthew Waters
300f4e03b2
vulkan: separate allocation and binding of memory
2016-02-17 01:13:43 +11:00
Matthew Waters
914c1a5193
vkbuffermemory: follow the rest of the struct macros
2016-02-17 01:13:43 +11:00
Matthew Waters
16510e2cbc
vkswapper: use buffer memory to upload video frames to the GPU
2016-02-17 01:13:43 +11:00
Matthew Waters
bd41cc4557
vulkan: add a buffer memory allocator
...
Wraps the VkBuffer in a GstMemory subclass.
2016-02-17 01:13:43 +11:00
Matthew Waters
eb3f6eebce
vkmemory: align struct members in the header
2016-02-17 01:13:43 +11:00
Matthew Waters
a2ad5d9eac
vkmacros: use specific _INIT macros to initialize structures
2016-02-17 01:13:43 +11:00
Matthew Waters
6731fad9af
vkimagememory: add get_{width,height) functions
2016-02-17 01:13:43 +11:00
Matthew Waters
08fd5c2ae5
vulkan: update to release 1.0.1.1
2016-02-17 01:13:43 +11:00
Matthew Waters
700eb16af8
vulkan/xcb: flush after mapping the window
...
Otherwise the map may not reach the server and not appear.
2016-02-17 01:13:43 +11:00
Matthew Waters
28ad97059d
vkswapper: fix semaphore usage
2016-02-17 01:13:43 +11:00
Matthew Waters
0ee8fe193e
vulkan: add some debugging about the supported extensions
2016-02-17 01:13:43 +11:00
Matthew Waters
72e956fe5e
vkswapper: get the function pointers from the correct object
...
GetPhysicalDevice* functions are instance functions rather than device
functions.
2016-02-17 01:13:43 +11:00
Matthew Waters
d067ed8a9e
vkinstance: add the necessary winsys extension
2016-02-17 01:13:43 +11:00
Matthew Waters
3ed50f36ed
vkdisplay: forward declare GstVulkanDisplayType
2016-02-17 01:13:43 +11:00
Matthew Waters
f0fb45dd76
vkapi: remove unneeded headers
...
vkapi is for accessing the vulkan headers with the correct defines applied so
doesn't need any interal headers.
2016-02-17 01:13:43 +11:00
Matthew Waters
873e0d6340
vkimagememory: fix the memory barrier access masks
...
silences the following warnings from the validation layer
AccessMask xxx must have required access bit xxx and may have optional bits 0
when layout is VK_IMAGE_LAYOUT_TRANSFER_{SRC,DST}_OPTIMAL
2016-02-17 01:13:43 +11:00
Matthew Waters
9a0f415e79
vkswapper: only wait on the semaphore once
...
It's invalid usage and we may deadlock
2016-02-17 01:13:43 +11:00
Matthew Waters
2f11fc029d
vkimagememory: initialize flags and don't crash on errors
2016-02-17 01:13:43 +11:00
Matthew Waters
b38362e75f
vulkan: update error db for 0.10.2
2016-02-17 01:13:43 +11:00
Matthew Waters
6fe59754df
vulkan: update to SDK 0.10.2
2016-02-17 01:13:43 +11:00
Matthew Waters
996200ffc0
vulkan: implement GstContext helpers
...
Based off libgstgl's implementation
2016-02-17 01:13:43 +11:00
Matthew Waters
75aaf184bb
vkdevice: remove gst_vulkan_device_close()
...
When sharing the device between multiple elements/application, we need
to use th erefcount to know when to close the device.
2016-02-17 01:13:43 +11:00
Matthew Waters
5dd530daec
vkinstance: remove gst_vulkan_instance_close
...
Sharing the instance across multiple elements/application will require
using the refcount instead to know when to close and destroy the instance.
2016-02-17 01:13:43 +11:00
Matthew Waters
203c6fa55c
vkswapper: remove outdated comment
2016-02-17 01:13:43 +11:00
Matthew Waters
8819319ad1
vkswapper: always match lock/unlock of the render lock
...
If a draw event comes from the winsys before we've rendered a buffer we were
deadlocking.
2016-02-17 01:13:43 +11:00
Matthew Waters
a4e82bcef7
vkmemory: debug output the memory properties requested
2016-02-17 01:13:43 +11:00
Matthew Waters
87a35f679d
vkimagememory: don't leak GstMapInfo in failure cases on _map()
2016-02-17 01:13:43 +11:00
Matthew Waters
074cb047ef
vulkan: de-C99 struct declarations
2016-02-17 01:13:43 +11:00
Matthew Waters
a4476fa24b
vkwindow/swapper: implement redraw handling
...
only xcb has been implemented
2016-02-17 01:13:43 +11:00
Matthew Waters
216a321319
vulkan: implement quitting and resizing the window
...
As before, only xcb has been implemented.
2016-02-17 01:13:43 +11:00
Matthew Waters
5de6dd9f40
new vulkan based video sink
...
Currently xcb is the only winsys that is implemented and there's no redraws et
al
2016-02-17 01:13:43 +11:00