Commit graph

7 commits

Author SHA1 Message Date
Julien Isorce
3c49f0f42a gl/cocoa: ensure to call NSApplication:sharedApplication in the main thread
"(NSApplication *)sharedApplication This method also makes a connection
to the window server and completes other initialization"
The implicit thing which is not mentioned is that it required
to be called in the main thread.

Fix a regression introduces by 82b7c915bb
When using with gst-launch, it was not possible to click on the close
cross of the window anymore which is a bit anoying and also because
it's was possible before.

Prior to this commit the GstGLContextCocoaClass was initialized
in the main thread because gst_gl_context_new was called in the
state change function from going from ready to paused.

From this commit this call is done from the streaming thread.
So that the call to [NSApplication sharedApplication];
was not done in the main thread anymore.

We now ensure that by assuming there is a GMainLoop running.
It's for debugging purpose so that's ok to do that. Also
note we already do this assumtion to run app itereations.

The regression had no consequence on the cocoa/videooverlay example
(that should be moved from gst-plugins-gl to -bad) because the
application is responsible for that necessary call.
2014-04-12 15:46:47 +01:00
Edward Hervey
16e60d0129 gl/cocoa: Fix debug statements and platform 2014-03-17 14:06:53 +01:00
Matthew Waters
3ad466945e [891/906] context: add support for wrapping external contexts 2014-03-15 18:37:07 +01:00
Matthieu Bouron
fb9684e0f1 [836/906] cocoa: only use GSRegisterCurrentThread with GNUStep environment 2014-03-15 18:37:03 +01:00
Matthew Waters
db1c7a242b [818/906] window: add send_message_async vmethod
- provide a default synchronous send_message
- make context creation threadsafe again
2014-03-15 18:37:02 +01:00
Matthew Waters
b24021b1ac [801/906] context: Reimplement GL context sharing
https://bugzilla.gnome.org/show_bug.cgi?id=704806
2014-03-15 18:37:01 +01:00
Matthew Waters
95c08c2ee2 [794/906] context: add subclasses for the different platforms (egl, glx, wgl, etc)
- most code taken from the Window subclasses
- tested combinations: xEGL, GLX, Wayland+EGL, Cocoa (under GNUStep), WGL (Wine)
2014-03-15 18:37:01 +01:00