Commit graph

8 commits

Author SHA1 Message Date
Matthew Waters
5da138d1ae glfilter: rewrite subclasses for filter_texture() occuring on GL thread
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render.  We can use the provided
render_to_target() functions to simplify filter writing.
2016-07-26 14:07:24 +10:00
Matthew Waters
f10a67ec44 glfilter: rename draw_texture to draw_fullscreen_quad
And remove unused arguments.
2016-07-26 14:07:24 +10:00
Matthew Waters
b7777b9181 gl: use gles2 shaders everywhere
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2015-08-10 16:38:32 +02:00
Matthew Waters
0870e8785e gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls
We are using shaders everywhere and so they are not needed
2015-05-14 16:42:09 +10:00
Anton Obzhirov
4504356dda gleffects: port all effects to GLES2.0
https://bugzilla.gnome.org/show_bug.cgi?id=745955
2015-03-30 19:06:44 +01:00
Matthew Waters
34485c9976 gl: get the context from basemixer/basefilter 2015-03-13 12:30:20 +00:00
Matthew Waters
870503dc6b gl: silence all the compiler warnings 2014-03-16 15:17:44 +01:00
Matthew Waters
4bdf5f336a move gl elements to ext subdirectory 2014-03-16 11:23:16 +01:00
Renamed from gst/gl/effects/gstgleffectstretch.c (Browse further)