The GstElement is directly linked into a ghost pad and
its buffers are pushed as received downstream. This way the
buffers are small enough and not a whole fragment that usually
causes extra latency and makes buffering harder
They are very confusing for people, and more often than not
also just not very accurate. Seeing 'last reviewed: 2005' in
your docs is not very confidence-inspiring. Let's just remove
those comments.
But only add this for non-live playlists. For live playlists we already
have another thread that is periodically updating playlists.
Reason for this is that sometimes downloading a fragment can fail because
the URIs have changed or expired since last time.
Sequence numbers in different playlists are not guaranteed to be the same for the
same position, e.g. fragments could have different durations in different playlists.
In theory we should do exactly the same for live playlists, but unfortunately we can't
because doing this kind of seeking requires the complete playlist since we started
playback. For live playlists the server is however dropping fragments in the beginning
over time and we have no absolute time references.
Recent refactoring causes this code to be called with either a NULL
fragment, or a non NULL fragment. In the former case, we don't have
a buffer. In the latter case, the original code dealing with DISCONT
assumed the buffer was valid. Testing for a NULL buffer here thus
does not seem to change the intent, and fixes:
Coverity 1195147
...instead of adding them from the start of playlist every time. This
among other things fixes timestamps for live streams, where the playlist
is some kind of ringbuffer of fragments and thus adding from the beginning
of the playlist will miss the past fragments.
https://bugzilla.gnome.org/show_bug.cgi?id=724983
We now download fragments as fast as possible and push them downstream
while another thread is just responsible for updating live playlists
every now and then.
This simplifies the code a lot and together with the new buffering
mode for adaptive streams in multiqueue makes streams start much faster.
Also simplify threading a bit and hopefully make the GstTask usage safer.
And only afterwards wait until a fragment was played. Otherwise we're keeping
our cache most of the time at "fragments-cache" fragments minus one.
Also allow setting "fragments-cache" to 1 now to start playback even faster.
nettle is used by newer versions of gnutls, while older versions of gnutls
used libgcrypt. Support both for now as not every distro has nettle yet.
nettle is preferred as it is more efficient to use and much smaller.