Commit graph

8 commits

Author SHA1 Message Date
Seungha Yang
24d515f57d d3d11screencapturesrc: Hide symbols
Fix potential linking error in case of static build

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5883>
2024-01-05 21:27:35 +09:00
Seungha Yang
0afeacce92 d3d11screencapturesrc: Fix wrong color with HDR enabled
Even if IDXGIOutput6 says current display colorspace is HDR,
captured texture via IDXGIOutputDuplication::AcquireNextFrame()
is converted frame by OS unless we use IDXGIOutput5::DuplicateOutput1()
with DXGI_FORMAT_R16G16B16A16_FLOAT format, in order for captured
frame to be scRGB color space. Then application should perform
tonemap operation based on reported display white level, color primaries, etc.

Since we don't have any tonemapping implementation, ignores colorimetry
reported by IDXGIOutput6.

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3128
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5671>
2023-11-16 19:00:24 +09:00
Seungha Yang
4dfdb6ec68 d3d11screencapturesrc: Set rasterizer state
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572>
2023-10-28 22:12:17 +09:00
Seungha Yang
e13612162b d3d11screencapturesrc: Use DirectXMath struct and C++ mutex
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572>
2023-10-28 22:11:53 +09:00
Seungha Yang
83a576e854 d3d11: Reuse sampler object
The linear sampler object can be reused

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00
Seungha Yang
cf1286b0e9 d3d11: Add support for HLSL precompile and shader caching
Compile HLSL at build time in case of MSVC, and use it if device
supports shader model 5. Also cache/reuse pixel shader and vertex
shader objects.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5426>
2023-10-03 09:42:03 +00:00
Seungha Yang
95ca40c4ab d3d11screencapturesrc: Use keyed mutex instead of fence
D3D11 runtime might not support ID3D11Fence, and if so GstD3D11Fence
abstraction will use ID3D11Query instead. However, since the ID3D11Query
requires busy waiting, keyed mutex is better approach.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4094>
2023-03-02 03:03:58 +09:00
Seungha Yang
087e335006 d3d11screencapture: Subclassing capture implementation
Preparation to use WinRT capture API

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3144>
2022-10-21 14:21:28 +00:00