Commit graph

11 commits

Author SHA1 Message Date
Matthew Waters
b3d8e09839 glfilter: rewrite subclasses for filter_texture() occuring on GL thread
There's no need for the jump to an extra thread in most cases, especially
when relying solely on a shader to render.  We can use the provided
render_to_target() functions to simplify filter writing.
2017-12-09 19:32:21 +00:00
Matthew Waters
c7dd43f21a glfilter: rename draw_texture to draw_fullscreen_quad
And remove unused arguments.
2017-12-09 19:32:21 +00:00
Matthew Waters
3ba30d42a4 gl: use gles2 shaders everywhere
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
2017-12-09 19:32:07 +00:00
Matthew Waters
72993f54fa gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls
We are using shaders everywhere and so they are not needed
2017-12-09 19:32:01 +00:00
Anton Obzhirov
9294e84334 gleffects: port all effects to GLES2.0
https://bugzilla.gnome.org/show_bug.cgi?id=745955
2017-12-09 19:31:58 +00:00
Matthew Waters
92f0aa9bd8 gl: get the context from basemixer/basefilter 2017-12-09 19:31:57 +00:00
Matthew Waters
a82db7eb9e gleffects: support gl3 whereever gles2 is supported 2017-12-09 19:31:51 +00:00
Matthew Waters
4a8b31afd6 glfeature: remove GST_GL_API_GLES3
instead check the gl version using gst_gl_context_check_gl_version()
2017-12-09 19:31:42 +00:00
Julien Isorce
2b8de2d1bc gleffects: use new helper functions to avoid duplicating the same vertex shader text
And also use the default fragment shader text for the identity effect
2017-12-09 19:31:38 +00:00
Matthew Waters
e225af3e0d gl: silence all the compiler warnings 2017-12-09 19:31:34 +00:00
Matthew Waters
a884d6feee move gl elements to ext subdirectory 2017-12-09 19:31:34 +00:00