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3 commits

Author SHA1 Message Date
Matthew Waters ccbf43987f glshader: add glBindFragDataLocation
There are some cases where it's needed for binding in/out variables in shaders.
e.g. glsl 150 (gl 3.2) doesn't support the 'layout (location = ?)' specifiers in
the shader source so we have to bind them ourselves.
2017-12-09 19:32:18 +00:00
Matthew Waters 4a8b31afd6 glfeature: remove GST_GL_API_GLES3
instead check the gl version using gst_gl_context_check_gl_version()
2017-12-09 19:31:42 +00:00
Matthew Waters 45c71eb3e1 gl: reorganize the extension headers by function rather than api 2017-12-09 19:31:35 +00:00
Renamed from gst-libs/gst/gl/glprototypes/gles2opengl.h (Browse further)