Make a new GstVideoFormatinfo structure that contains the specific information
related to a format such as the number of planes, components, subsampling,
pixel stride etc. The result is that we are now able to introduce the concept of
components again in the API.
Use tables to specify the formats and its properties.
Use macros to get information about the video format description.
Move code to set strides, offsets and size into one function.
Remove methods that are not handled with the structures.
Add methods to retrieve pointers and strides to the components in the video.
Remove the GstVideoPlane structure and move the fields directly into the
GstVideoInfo structure. This makes things a little easier to read and also makes
it more likely that we can pass the stride array to external libraries.
If the second and next caps structures are a subset of the already existing
transformed caps we can safely skip them because we would transform them to
the same caps again.
Fixes#648548. Orc generates bad code for
gst_videoscale_orc_resample_merge_bilinear_u32, so we'll use the
slightly slower two-stage process. I'd fix Orc, but it's hard to
get excited about fixing a feature that I'm planning to deprecate
and replace.
Remove the android/ top dir
Fixe the Makefile.am to be androgenized
To build gstreamer for android we are now using androgenizer which generates the
needed Android.mk files.
Androgenizer can be found here:
http://git.collabora.co.uk/?p=user/derek/androgenizer.git
When fixating caps, from_par should always be initialized
with a fixed value.
In case the fixation is from src to sink pad it was setting
the from par (srcpad par) to a fraction range, this patch initializes
it to 1/1, based on the assumption that missing PAR is 1/1.
https://bugzilla.gnome.org/show_bug.cgi?id=641952
Otherwise we're producing different caps and basetransform thinks that it
can't passthrough buffer allocations, etc.
In 0.11 all video caps really should have the PAR set...
This behaviour was not preferred and caused visible image quality
degradations. The real solution would be, to apply a real
deinterlacing filter before scaling the frames.
Fixes bug #615471.