This is basically a frame counter provided by the driver and it's
advancing at the speed of the HDMI/SDI input. Having this available on
each buffer allows to know what constant-framerate-based timestamp each
frame is corresponding to and can be used e.g. to write out files
accordingly without having the local pipeline clock timestamps used.
https://bugzilla.gnome.org/show_bug.cgi?id=779213
The main advantage is that our sleeps can be interrupted in case of
an src_reset(). Earlier, we would need to wait for a read to complete
before we could do a reset, which could take a long time.
https://bugzilla.gnome.org/show_bug.cgi?id=781249
The audio packet times can be completely unrelated to the video stream
time, depending on the card. While this looks like a bug in the driver,
just always using the video stream time (which is correct) works as a
workaround for now.
Earlier, the plugin was ignoring those settings and blindly setting
buffer-time to 2 seconds and latency-time to 200ms, which forced all
pipelines to have a minimum latency of 200ms + sink latency.
The values of segsize and segtotal were also not derived correctly.
Now we obey these values, and you can get close to the previous
behaviour by setting buffer-time and latency-time manually. Note that
they are set in microseconds.
As a consequence, when we haven't received enough data from the
device, we now sleep for a time proportional to the data remaining.
However, Directsound is a deprecated API so it maintains its own
software ringbuffer which updates at arbitrary intervals. Hence we
might have to wait a full segsize to get the last 10% of data. To
avoid tight loops, we clamp our sleep floor at 10ms.
In my testing, this keeps the wakeups not-too-high (proportional to
the latency-time set on the source). Further improvements should be
made by fixing the WASAPI audio source plugin instead of this.
Directsound is deprecated and as the comments explain, it is
impossible to get low latency, decent quality, or good performance
from it.
Based on a patch by Sebastian Dröge <sebastian@centricular.com>
https://bugzilla.gnome.org/show_bug.cgi?id=781249
This reverts commit 845832263b.
The commit broke cross-mingw CI:
https://ci.gstreamer.net/job/GStreamer-master/8659/console
It seems that cross-mingw on Autotools and native-mingw on Meson
disagree about the size of HRESULT. Revert for now till I can
investigate the Meson side of things some more.
MinGW does not provide comsupp.lib, so there's no implementation of
_com_util::ConvertBSTRToString. Use a fallback implementation that
uses wcstombs() instead.
On MinGW we also truncate the name to 100 chars which should be fine.
The QTKit framework had been deprecated for long in favour of AVFundation
framework and we already have avfvideosrc that provides the same
functionality.
https://bugzilla.gnome.org/show_bug.cgi?id=782078
MediaCodec gives us a presentation timestamp of 0 if it does not know
anything, but GStreamer gives us GST_CLOCK_TIME_NONE. Don't mix up these
two.
https://bugzilla.gnome.org/show_bug.cgi?id=780190
This is basically a frame counter provided by the driver and it's
advancing at the speed of the HDMI/SDI input. Having this available on
each buffer allows to know what constant-framerate-based timestamp each
frame is corresponding to and can be used e.g. to write out files
accordingly without having the local pipeline clock timestamps used.
https://bugzilla.gnome.org/show_bug.cgi?id=779213
This reverts commit 6d256d9908.
It was configuring the period/buffer size in a way that often causes
drop-outs or complete underruns. Needs further investigation.
"meson encountered an error in file
sys/decklink/meson.build, line 33, column 2:
Invalid use of addition: must be str, not list"
Also remove nonsensical linker flags on windows.
https://bugzilla.gnome.org/show_bug.cgi?id=781156
segsize should be based on latency-time, and must be a multiple of the
frame size. segtotal should be based on buffer-time and segsize.
This prevents errors caused by outputting buffers that are not a
multiple of the frame size, and actually makes the buffer-time and
latency-time properties do what they're supposed to do.
gstkmssink.c: In function ‘gst_kms_sink_get_input_buffer’:
gstkmssink.c:1102:29: error: ‘mems[0]’ may be used uninitialized in this function [-Werror=maybe-uninitialized]
kmsmem = (GstKMSMemory *) get_cached_kmsmem (mems[0]);
^~~~~~~~~~~~~~~~~~~~~~~~~~~
cc1: all warnings being treated as errors
Avfvideosrc represents an iphone camera or, on mac, a screencapture session.
The old API allowed you to select an input device by device index only. The new
API adds the ability to select the position (front or back facing) and
device-type (wide angle, telephoto, etc.). Furthermore, you can now specify
the orientation (portrait, landscape, etc.) of the videostream.
https://bugzilla.gnome.org/show_bug.cgi?id=778333
All code interacting with Objective-C objects should now use Automated
Reference Counting rather than manual memory management or Garbage
Collection. Because ARC prohibits C-structs from containing
references to Objective-C objects, all such fields are now typed
'gpointer'. Setting and gettings Objective-C fields on such a
struct now uses explicit __bridge_* calls to tell ARC about
object lifetimes.
https://bugzilla.gnome.org/show_bug.cgi?id=777847
It was previously possible for videotexturecache to be finalized before all of
its textures. Finalizing outstanding textures in this circumstance leads
to a crash. This patch ensure resources are freed in the proper order.
https://bugzilla.gnome.org/show_bug.cgi?id=779247
This seems to happen sometimes on some hardware, and is not really
critical as long as the scheduling of the normal frames works fine.
Only post a warning message for this case.
Overriding the pad query function completely overrides all the default
query handling implemented in basesrc, including caps etc. The correct
thing to do is just override the basesrc query vfunc and then chain up
for the queries we don't handle.
The cached texture was treated as user_data passed to GstGLBaseMemory
and freed with a GDestroyNotify function. However, this data must
be treated specially: it must be destroyed in the GL thread.
https://bugzilla.gnome.org/show_bug.cgi?id=778434
Enforce exactly the same raw video format on both sides, include a
videoconvert and queue before the video sink and make the shm area a
little bit bigger so that things don't get stuck.