When changing programs, the order of events needs to be the following:
* add pads from new program
* send EOS on old pads
* remove old pads
* emit 'no-more-pads'
Previously tsdemux was not doing that, and was first deactivating and
removing old pads before adding new ones.
We fix this by allowing subclasses of mpegtsbase to be able to handle
themselves the deactivation of programs. In this case tsdemux will
properly deactivate it once it has activated the new program.
https://bugzilla.gnome.org/show_bug.cgi?id=750402
If connection speed is set, playlist according
to connection speed is selected as current playlist.
Problem is that the current variant of main playlist still
points to previously set variant.
If previously set variant doesn't correspond to current
playlist, then it causes unnecessary change of playlist
to the same playlist after first fragment is downloaded,
because of not updated current variant.
To fix this, we need to make sure that current variant
of main playlist corresponds to the current playlist
https://bugzilla.gnome.org/show_bug.cgi?id=758946
Don't jump backward to 3 files from the end of the playlist
when switching variants - it just means we downloaded
fragments fast and caught up to the end of the playlist.
Disable that by treating a variant switch as a playlist
update, not a restart due to a seek or so.
The videoframe-audiolevel element acts like a synchronized audio/video "level"
element. For each video frame, it posts a level-style message containing the
RMS value of the corresponding audio frames. This element needs both video and
audio to pass through it. Furthermore, it needs a queue after its video
source.
https://bugzilla.gnome.org/show_bug.cgi?id=748259
If the stream is discont, we must provide a timestamp in any case. Elements
like tsdemux are not going to output anything if we give a NONE timestamp
after a discont.
Also marking a stream as discont if a playlist change was not successful would
lead to the above situation, but in that case we are not required at all to
mark the stream discont as we're still at the old playlist.
Failure by this commit 2dfa548f36, which is
to append hooks instead of prepend.
Because of this change, aggretated_cb is not called and leads to failure.
And correct to check flush stop value instead of flush start value
https://bugzilla.gnome.org/show_bug.cgi?id=757801
It will fail and cause the sink to crash. Instead wait until the window is
visible again before checking if the swapchain really has to be recreated.
https://bugzilla.gnome.org/show_bug.cgi?id=741608
commit da5c41930c removed the two uses of the
new value of data:
channels = opus_packet_get_nb_channels (data);
bandwidth = opus_packet_get_bandwidth (data);
Since then, data isn't being used between incrementing it by packet_offset
and going out of scope. Removing this uneeded statement.
The video decoders tried calling gst_buffer_add_*meta() on non-writable
buffer resulting in warnings of this kind:
gstamcvideodec.c:921 (_gl_sync_render_unlocked): WARNING: amcvideodec
Failed to create the transformation meta for the gl_sync 0xabc03848
buffer 0xabb01b40 (0)
https://bugzilla.gnome.org/show_bug.cgi?id=758694
First, use top_builddir, otherwise it fails in out-of-source builds.
Second, link to the libtool archive directly to let make understand
the dependency.
0x04 signifies a MPEG elementary stream but according to RP2008, 0x10 should
be used for a h264 byte-stream. This also fixes compatibility of our files
with ffmpeg.
The scene graph can be initialized when the we receive window handle change
notification and so we will not receive a scenegraph initialization
notification. Initialize ourself in this case.
https://bugzilla.gnome.org/show_bug.cgi?id=758337
Some devices only ever keep one buffer available in the GL queue resulting in
multiple calls to release_output_buffer only causing one frame to be rendered.
If there is a queue after amcvideodec (even playsink's small one), then
multiple buffers are pushed but only a small fraction of them are actually
rendered on time. The rest will either render some number of frames ahead of
where they are meant to be or timeout waiting for a frame that's already been
rendered.
Solved by moving the release_output_buffer into the sync_meta the is pushed
downstream. When downstream renders, the custom sync implementation attempts
to release the current buffer (if not already released) and render. Once the
frame has been rendered to the screen, the next frame is released and is
hopefully available by the time the next frame is to be rendered.
This fixes a perceived frame jitter in the output.