Adding Direct3D11 backend Qt6 QML videosink element, qml6d3d11sink.
Implementation details are similar to the qt6 plugin in -good
but there are a few notable differences.
* qml6d3d11sink accepts all GstD3D11 supported video formats (e.g., NV12).
* Scene graph (owned by qml6d3d11sink) will hold dedicated and sharable
RGBA texture which belongs to Qt6's Direct3D11 device, instead of sharing
GStreamer's own texture with Qt6.
* All rendering operations will be done by using GStreamer's Direct3D11 device.
Specifically, upstream texture will be copied (in case of RGBA)
or converted to the above mentioned Qt6's sharable texture.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3707>
This is based on gtksink, but similar to waylandsink uses Wayland APIs
directly instead of rendering with Gtk/Cairo primitives.
Note that the long term plan is to move this into the existing extension
in `-good`, which requires the Wayland library to move the as well.
For this reason several files like `gstgtkutils.*` and `gtkgstbasewidget.*`
are straight copies and should be kept in sync.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1515>
... and add more encoding options.
QSV API supports dynamic bitrate change without IDR insertion.
That's more efficient way of runtime encoding option update
than starting from new sequence with IDR per bitrate option change.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2039>