The redraw callback needs to be attached to the surface prior to the
commit. Otherwise, the callback notifies the next surface repaint,
which is not the desired behaviour. i.e. we want to be notified for
the surface we have just filled.
Another isse was the redraw_pending was reset before the actual completion
of the frame redraw callback function, thus causing concurrency issues.
e.g. the callback could have been called again, but with a NULL buffer.
This patch updates to relect the 1.0 version of the protocol. The main
changes are the switch to wl_registry for global object notifications
and the way that the event queue and file descriptor is processed.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Rather than always making the surface fullscreen instead implement the
set_fullscreen vfunc on GstVaapiWindow and then set the shell surface
fullscreen on not depending on that.
Reviewed-by: Joe Konno <joe.konno@intel.com>
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
This allows the compositor to optimize redraws and cull away changes
obscured by the video surface.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>