Matthew Waters
6ccaafc0f3
glwindow: pass display to implementation's _new()
...
So they have to opportunity to fail if they cannot handle the
display connection.
https://bugzilla.gnome.org/show_bug.cgi?id=752743
2017-12-09 19:32:07 +00:00
Matthew Waters
9587eb477d
glcontext: pass display to implentation's _new()
...
This allows the context to fail creation based on incompatible
display type's. e.g. glx context with an wayland display handle.
https://bugzilla.gnome.org/show_bug.cgi?id=752743
2017-12-09 19:32:06 +00:00
Sebastian Dröge
cff2d74cd4
gl/eagl: Don't call anything synchronously from the main thread
...
This will deadlock if the main thread is the one who creates the GstGLContext.
All things we call from the main thread should be possible from any thread.
https://bugzilla.gnome.org/show_bug.cgi?id=751101
2017-12-09 19:32:05 +00:00
Sebastian Dröge
30e13d6623
Revert "eagl: Don't dispatch_sync() to the main thread if we are on the main thread"
...
This reverts commit 0bff481011
.
It wasn't supposed to be merged and also doesn't fix the problem.
2017-12-09 19:32:05 +00:00
Sebastian Dröge
c02891ba41
eagl: Don't dispatch_sync() to the main thread if we are on the main thread
...
This will otherwise deadlock.
https://bugzilla.gnome.org/show_bug.cgi?id=751101
2017-12-09 19:32:05 +00:00
Matthew Waters
bb1de83ff2
gl/window: use the default main loop implementation for all backends
...
fixes glimagsink being unable to display.
https://bugzilla.gnome.org/show_bug.cgi?id=750337
2017-12-09 19:32:03 +00:00
Alessandro Decina
83990b491e
libgstgl: fix rendering on iOS
...
Stop assuming that the handle has been set by the time ->create_context is
called. After bc7a7259f3
set_window_handle always
happens after ->create_context in fact.
See also https://bugzilla.gnome.org/show_bug.cgi?id=745090
2017-12-09 19:31:58 +00:00
Matthew Waters
9968b512c5
gl/window: hopefully fixup compile warnings on android/ios
2017-12-09 19:31:56 +00:00
Matthew Waters
5b8f3e7870
gl/window: create the main loop/context on init/finalize
...
Avoids races setting the window handle from the main thread.
https://bugzilla.gnome.org/show_bug.cgi?id=745633
2017-12-09 19:31:56 +00:00
Alessandro Decina
464b9e7680
libgstgl: eagl: handle CALayer resize
2017-12-09 19:31:55 +00:00
Matthew Waters
580c144fd7
gl/window/eagl: fix a couple of typos
2017-12-09 19:31:53 +00:00
Matthew Waters
019367c128
glwindow: remove width/height from _draw()
...
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2017-12-09 19:31:53 +00:00
Matthew Waters
be5d0d81e4
glcontext: add api for retreiving the current context and api
...
that is current in the calling thread.
2017-12-09 19:31:48 +00:00
Sebastian Dröge
2843ca2066
gl/eagl: Fix compilation
2017-12-09 19:31:37 +00:00
Sebastian Dröge
a6f5b079d8
gl/eagl: Notify the window's resize callback about surface dimension changes
...
https://bugzilla.gnome.org/show_bug.cgi?id=728107
2017-12-09 19:31:37 +00:00
Sebastian Dröge
d462e7f6df
gl/eagl: Remove spurious private struct pointer
2017-12-09 19:31:37 +00:00
Sebastian Dröge
b83d2df47d
gl: Import QuartzCore/QuartzCore.h for CAEAGLLayer on older iOS versions
2017-12-09 19:31:36 +00:00
Sebastian Dröge
3770d2a406
gl: Add support for iOS EAGL platform
...
https://bugzilla.gnome.org/show_bug.cgi?id=703341
2017-12-09 19:31:36 +00:00