Matthew Waters
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c7dd43f21a
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glfilter: rename draw_texture to draw_fullscreen_quad
And remove unused arguments.
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2017-12-09 19:32:21 +00:00 |
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Matthew Waters
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3ba30d42a4
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gl: use gles2 shaders everywhere
This effectively limits a glfilter subclass to be > GL(ES) 2.0.
rather than a possible GL 1.4.
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2017-12-09 19:32:07 +00:00 |
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Matthew Waters
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72993f54fa
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gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls
We are using shaders everywhere and so they are not needed
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2017-12-09 19:32:01 +00:00 |
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Anton Obzhirov
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9294e84334
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gleffects: port all effects to GLES2.0
https://bugzilla.gnome.org/show_bug.cgi?id=745955
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2017-12-09 19:31:58 +00:00 |
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Matthew Waters
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92f0aa9bd8
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gl: get the context from basemixer/basefilter
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2017-12-09 19:31:57 +00:00 |
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Matthew Waters
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a82db7eb9e
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gleffects: support gl3 whereever gles2 is supported
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2017-12-09 19:31:51 +00:00 |
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Matthew Waters
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4a8b31afd6
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glfeature: remove GST_GL_API_GLES3
instead check the gl version using gst_gl_context_check_gl_version()
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2017-12-09 19:31:42 +00:00 |
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Julien Isorce
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2b8de2d1bc
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gleffects: use new helper functions to avoid duplicating the same vertex shader text
And also use the default fragment shader text for the identity effect
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2017-12-09 19:31:38 +00:00 |
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Matthew Waters
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e225af3e0d
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gl: silence all the compiler warnings
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2017-12-09 19:31:34 +00:00 |
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Matthew Waters
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a884d6feee
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move gl elements to ext subdirectory
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2017-12-09 19:31:34 +00:00 |
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