In order to always insert a PCR packet right on time, we need to
check whether one is needed when outputting any packet, not only
a packet for the PCR stream. Most of the PCR packets will remain
data-carrying packets, but as a last resort we may insert stuffing
packets on the PCR stream.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2073>
Change PCR / SI scheduling so that instead of checking if
the current PCR is larger than the next target time, instead
check if the PCR of the next packet would be too late, so PCR
and SI are always scheduled earlier than the target, not later.
There are still cases where PCR can be written too late though,
because we don't check before each output packet.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2073>
Prior to that, cccombiner's behaviour was essentially that of
a funnel: it strictly looked at input timestamps to associate
together video and caption buffers.
This patch instead exposes a "schedule" property, with a default
of TRUE, to control whether caption buffers should be smoothly
scheduled, in order to have exactly one per output video buffer.
This can involve rewriting input captions, for example when the
input is CDP sequence counters are rewritten, time codes are dropped
and potentially re-injected if the input video frame had a time code
meta.
Caption buffers may also get split up in order to assign captions to
the correct field when the input is interlaced.
This can also imply that the input will drift from synchronization,
when there isn't enough padding in the input stream to catch up. In
that case the element will start dropping old caption buffers once
the number of buffers in its internal queue reaches a certain limit
(configurable).
The property is exposed so that existing users of cccombiner can
revert back to the original behaviour, but should eventually be
removed, as that behaviour was simply inadequate.
This commit also disallows changing the input caption type, as
this would needlessly complicate implementation, and removes
the corresponding test.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2076>
When we transform the caps from the sink to src, or vice versa, the
"caps" passed to us may only contain parts of the features. Which
makes our vpp lose some feature in caps and get a negotiation error.
The correct way should be:
Cleaning the format and resolution of that caps, but adding all VA,
DMA features to it, making it a full feature caps. Then, clipping it
with the pad template.
fixes: #1551
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2081>
For reverse playback, we are always copying decoded
frame to downstream buffer. So the pool size can be
and need to be large enough.
In case that forward playback, however, we need to restrict
the max pool size for performance reason. Otherwise decoder
will keep copying decoded texture to downstream buffer pool
if decoding is faster than downstream throughput
performance and also there are queue element between them.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2083>
Decoder might be able to copy decoded texture to the other buffer pool
during playback depending on context. In that case, copied one
has no D3D11_BIND_DECODER bind flag.
If we used ID3D11VideoProcessor previously for decoder texture,
and incoming texture supports ID3D11VideoProcessor as well even if it has no
D3D11_BIND_DECODER flag (having D3D11_BIND_RENDER_TARGET for example),
allow zero-copying instead of using our fallback texture.
Frequent conversion tool change (between ID3D11VideoProcessor and generic shader)
might result in inconsistent image quality.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2084>
... instead of QueryInterface-ing per elements. Note that
ID3D11VideoDevice and ID3D11VideoContext objects might not be available
if device doesn't support video interface.
So GstD3D11Device object will create those objects only when requested.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2079>
Direct3D11 objects are COM, and most COM C APIs are verbose
(C++ is a little better). So, by using C++ APIs, we can make code
shorter and more readable.
Moreover, "ComPtr" helper class (which is C++ only) can be
utilized, that is very helpful for avoiding error-prone COM refcounting
issue/leak.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2077>
If the driver supports it (iHD, so far) and the parameter -d is set,
the direction of the video will be changed randomly.
In the code you can select, at compilation time, if the direction
change is done by element's property or by pipeline events.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2074>
Added helper function _update_passthrough() which will define and set
the pass-through mode of the filter, and it'll either reconfigure both
pads or it will just mark the src pad for renegotiation or nothing at
all.
There are cases where both pads have to be reconfigured (direction
changed, for example), other when just src pad has to (filters
updated) or none (changing to ready state).
The requirement of renegotiation depends on the need to enable/disable
its VA buffer pools.
This patch sets pass-through mode by default, so the buffer pools
aren't allocated if no filtering/direction operations are defined,
which is the correct behavior.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2074>
For the time being the GstPlayer library remains as a wrapper for GstPlay, in
order to keep existing applications working and give them time to port to
GstPlay. GstPlayer will remain in -bad for a couple cycles and the plan for
GstPlay is to move it to -base before 1.20.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2061>
This aims to be a replacement for the GstPlayer library. In GstPlay, notifications are
sent as application messages through a dedicated GstBus. The GMainContext-based
signal dispatcher was replaced by a GObject signal adapter, now relying on the
bus to emit its signals. The signal dispatcher is now optional and fully
decoupled from the GstPlay object.
Co-authored with: Philippe Normand <philn@igalia.com>
Fixes#394
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2061>
It was possible to generate a SDP that had an RTX payload type
that matched one of the media payload types when providing caps via
codec_preferences without any sink pads.
Fixes
m=video 9 UDP/TLS/RTP/SAVPF 96
...
a=rtpmap:96 VP8/90000
a=rtcp-fb:96 nack pli
a=fmtp:96 apt=96
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2046>
Especially specify the field-order in the interleaved mode. Otherwise it
might cause the negotiation to fail, because
GST_PAD_SET_ACCEPT_INTERSECT is not set on the sinkpad, and the
field-order is missing in the sink template but can be present in the
outside caps.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2062>
... instead of the largest we ever seen.
Note that d3d11h264dec element holds previously configured DPB size
for later decoder object re-open decision.
This is to fix below case:
1) Initial SPS, required DPB size is 6
- decoder object is opened with DPB size 6
- max_dpb_size is now 6
2) SPS update with resolution change, required DPB size is 1
- decoder object is re-opened with DPB size 1
- max_dpb_size should be updated to 1, but it didn't happen (BUG)
3) SPS update without resolution change, only required DPB size is updated to 6
- decoder object should be re-opened but didn't happen
because we didn't update max_dpb_size at 2).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2056>