Set the async-handling property on GstBin to let it manage
async-handling instead of the local handling from the previous
commit. Works because of #174a5e in core
When switching fragments, hide the async-start/async-done
messages from the parent bin, as otherwise we sometimes (very rarely)
hang in PAUSED instead of returning / continuing to PLAYING
state.
Sometimes, extra async-start/done from the internal sink
while the element is still starting up can cause splitmuxsink
to stall in PAUSED state when it has been set to PLAYING
by the app. Drop the child's async-start/done messages while
switching, so they don't cause state changes at the
splitmuxsink level.
https://bugzilla.gnome.org/show_bug.cgi?id=750747
When deciding whether it's time to switch to a new file, take into
account data that's been released for pushing, but hasn't yet
been pushed - because downstream is slow or the threads haven't been
scheduled.
Fixes a race in the unit test and probably in practice - sometimes
failing to switch when it should for an extra GOP or two.
Also fix a problem in splitmuxsrc where playback sometimes
stalls at startup if types are found too quickly.
https://bugzilla.gnome.org/show_bug.cgi?id=750747
Implement 2 new elements - splitmuxsink and splitmuxsrc.
splitmuxsink is a bin which wraps a muxer and takes 1 video stream,
plus audio/subtitle streams, and starts a new file
whenever necessary to avoid overrunning a threshold of either bytes
or time. New files are started at a keyframe, and corresponding audio
and subtitle streams are split at packet boundaries to match
video GOP timestamps.
splitmuxsrc is a corresponding source element which handles
the splitmux:// URL and plays back all component files,
reconstructing the original elementary streams as it goes.