Delay decoders downstream negotiation just before an output frame
needs to be allocated.
This is required, are least for H.264 and H.265 decoders, since
codec_data might trigger a new sequence before finishing upstream
negotiation, and sink pad caps need to set before setting source pad
caps, particularly to forward HDR fields. The other decoders are
changed too in order to keep the same structure among them.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1257>
Using GstBaseDec hack to access the parent_object of each element in
the element itself is a bit fragile. It would be better to keep its
own parent object as the usual global variable. It would make it
resistant to code changes.
The GstBaseDec macro to access the parent object now it's internal to
base decoder.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1257>
gst_va_fixate_format() will iterate all othercaps' structures to find
the one with less information lost at color conversion. If a structure
with same color format is found, the iteration stops. It's like a
smart truncation. Then, this function also will choose the caps
feature.
Later this structure is used fixate its size and no further truncation
is needed.
Don't intersect at fixate, since it kills possible resizing.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1261>
At gst_va_dmabuf_allocator_setup_buffer_full, static code analysis tool
does not know number of objects in descriptor is always larger than 0 if
export_surface_to_dmabuf succeeds. Thus, the tool will assume buf is
allocated with mem but not released when desc.num_objects equals to 0
and raise a mem leak issue.
For gst_va_dambuf_memories_setup, we should also inform the tool that
n_planes will be larger than 0 by checking the value at very beginning.
Then, the defect similar to above will not be raised during static analysis.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1241>
We don't support D3D11 interop for UWP because some APIs
(specifically MFTEnum2) are desktop application only.
However, the code for symbol loading is commonly used by both UWP and WIN32.
Just link GModule unconditionally which is UWP compatible, and simply don't
try to load any library/symbol dynamically when D3D11 interop is unavailable.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1216>
... in favour of dep.get_variable('foo', ..) which in some
cases allows for further cleanups in future since we can
extract variables from pkg-config dependencies as well as
internal dependencies using this mechanism.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1183>
gst_va_vpp_complete_caps_features() now receives the @feature_name to
add and return if @caps doesn't provide it.
So, instead of two nested loops, now the function is a single loop,
traversing @caps to find if each structure already contains the requested
@features_name.
It's important to add missing caps features with @caps, in order to
not lost information.
The function caller does the external loop by calling per each
available caps feature.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1024>
In order to make more readable the caps transformation, the operation
was split in two phases:
1. Rangify the supported caps structures.
2. Add the missing (and supported) caps features.
Step 1 modified its logic, by copying any unrecognized structure.
It's a previous step required for allowing ANY caps feature as
passthrough.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1024>
Making a null check in gst_va_decode_picture_free () indicates pic->buffers or pic->slices
can be null, then in _destroy_buffers () the pointers are dereferenced, which is detected
as dereference after null check by Coverity. Thus, modify the code to do null check in
_detroy_buffers ().
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1143>
The first approach to fixate was simply a copy&paste of both
videoconvert and videoscale, trying to keep their logic as isolated
as possible. But that brought duplicated and sparse logic.
This patch merge both approaches simplifying the fixate operation.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1109>
Add a helper function to get, from GstVideoInfo and GstBuffers flags,
the VA interlace surface flags. This is used currently by vainterlace
element, but it will be used in vapostproc too if it can process
interlaced frames.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1109>
This new class is a helper for fast/tricky copy of surfaces. First it
tries to copy using the function vaCopy in libva 1.12. If it fails, or
it's not available, a GstVaFilter is tried to be instantiated with the
allocator's parameters, and if succeed, it's used for copying the
source surface.
This is required for dmabuf surfaces with drm modifier.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1023>
Initially GstVaSample processed its GstBuffer member to get the
VASurfaceID. But it might cases where we already have the VASurfaceID
to process by the filter.
This patch enables the possibility to pass the surfaces rather than
the buffers. In order to validate the surfaces a function to check
surfaces were added.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1023>
... instead of index of DXGI adapter.
The order of IDXGIAdapter1 enumerated via IDXGIFactory1::EnumAdapters1
can be varying even there's no rebooting in case that GPU preference order
is updated by user (for example, it can be done by using NVIDIA Control Panel
in case of multi-GPU laptop system) and eGPU is another possible case.
So, for an element which requires fixed target GPU requirement,
index based device enumeration is unreliable.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1098>