Matthew Waters
3f32b45769
gl/cocoa: don't deadlock if the dispatch_sync is called from the main thread
...
Provide a helper function to check whether we are being called from
the main thread and act appropriately.
2017-12-09 19:31:55 +00:00
Matthew Waters
742e4a10a2
gl/cocoa: small refactor of layer/view creation into the window
2017-12-09 19:31:54 +00:00
Matthew Waters
e57fb35bc0
cgl: add a header for the CAOpenGLLayer support
2017-12-09 19:31:53 +00:00
Matthew Waters
019367c128
glwindow: remove width/height from _draw()
...
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2017-12-09 19:31:53 +00:00
Matthew Waters
0e835bc374
gl/cocoa: move to CGL and CAOpenGLLayer for rendering
...
Removes the use of NSOpenGL* variety and functions. Any Cocoa
specific functions that took/returned a NSOpenGL* object now
take/return the CGL equivalents.
2017-12-09 19:31:53 +00:00
Sebastian Dröge
02b3e26854
gl/cocoa: Switch to a plain NSView subclass instead of NSOpenGLView
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We don't and can't use NSOpenGLView as it's supposed to be used and
it gets into our way by being to clever in various situations.
2017-12-09 19:31:47 +00:00
Sebastian Dröge
ec0d04acec
gl/cocoa: Switch from our custom main loop to a GMainLoop
...
Simplifies code a lot and makes it more similar to the other backends.
2017-12-09 19:31:46 +00:00
Matthieu Bouron
32265d7e4e
[837/906] cocoa: resize OpenGL view size each time the window is resized
...
Fixes glitches that can appear when the OpenGL view has not been resized
after a window resize.
https://bugzilla.gnome.org/show_bug.cgi?id=711672
2017-12-09 19:31:32 +00:00
Matthew Waters
3b1ec77cf8
[818/906] window: add send_message_async vmethod
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- provide a default synchronous send_message
- make context creation threadsafe again
2017-12-09 19:31:31 +00:00
Matthew Waters
9cbb652b66
[794/906] context: add subclasses for the different platforms (egl, glx, wgl, etc)
...
- most code taken from the Window subclasses
- tested combinations: xEGL, GLX, Wayland+EGL, Cocoa (under GNUStep), WGL (Wine)
2017-12-09 19:31:30 +00:00