Matthew Waters
1cf843292b
gl/calayer: don't use the async callback to render
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not until we can provide equivalent functionality for other window
implementations.
2017-12-09 19:31:55 +00:00
Matthew Waters
9938fe7fa9
gl/calayer: only start drawing if the parent gl context is ready
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otherwise we may try to use GstGLFuncs * that hasn't been set yet
2017-12-09 19:31:54 +00:00
Alessandro Decina
1c1084881b
Revert "libgstgl: gstglcaopengllayer: set the layer as opaque"
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This reverts commit 6f152d381c
.
The layer shouldn't be always opaque, it should be made a property.
2017-12-09 19:31:54 +00:00
Alessandro Decina
9f2f3fec17
libgstgl: gstglcaopengllayer: set the layer as opaque
2017-12-09 19:31:54 +00:00
Matthew Waters
200842b3f8
gl/calayer: add resize callback based on the bounds rectangle
2017-12-09 19:31:53 +00:00
Matthew Waters
e8878507cb
gl/caopengllayer: draw asynchronously
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This essentially makes the CAOpenGLLayer draw every refresh cycle.
2017-12-09 19:31:53 +00:00
Matthew Waters
698f1236a4
cgl/calayer: use a callback instead of hardcoding the draw functionality
2017-12-09 19:31:53 +00:00
Matthew Waters
e57fb35bc0
cgl: add a header for the CAOpenGLLayer support
2017-12-09 19:31:53 +00:00
Matthew Waters
019367c128
glwindow: remove width/height from _draw()
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Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2017-12-09 19:31:53 +00:00
Matthew Waters
0e835bc374
gl/cocoa: move to CGL and CAOpenGLLayer for rendering
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Removes the use of NSOpenGL* variety and functions. Any Cocoa
specific functions that took/returned a NSOpenGL* object now
take/return the CGL equivalents.
2017-12-09 19:31:53 +00:00