Matthew Waters
2b7495bbc1
glmemory: base classify and add the pbo memory on top
...
The base class is useful for having multiple backing memory types other
than the default. e.g. IOSurface, EGLImage, dmabuf?
The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.
This also moves the format utility functions into their own file.
2015-12-14 16:35:32 +11:00
Matthew Waters
d5a39896dc
download: only start a download transfer for sysmem caps features
2015-07-07 22:38:08 +10:00
Matthew Waters
c3a47c910d
glmemory: separate pbo transfer from texture transfers
...
When supported, the potentially longer pbo upload/download can be
initiated before the texture upload/download, potentially increasing
throughput.
2015-06-12 16:59:20 +10:00
Sebastian Dröge
917c395403
gldownloadelement: Download *from* OpenGL, not into
2015-04-17 15:20:12 +02:00
Sebastian Dröge
9ee29626c4
gldownloadelement: Fix element description
2015-04-17 14:06:03 +02:00
Sebastian Dröge
758fea90aa
gldownloadelement: Remove unused ::finalize() implementation
2015-04-17 14:05:44 +02:00
Matthew Waters
a7cbc04aba
gl: add new gldownloadelement
...
Simply transforms caps to/from raw/glmemory capsfeatures
2015-03-12 16:45:50 +00:00