Commit graph

26 commits

Author SHA1 Message Date
Matthew Waters
1b7e83c584 vulkandisplay: free the list of windows on destruction
They may not have had an explicit removal from the subclass.
2019-08-22 17:02:07 +10:00
Matthew Waters
fc9f047885 vulkandisplay: fix use-after-free with removal of window
g_list_delete_link() free()'s the list node so any access after that is
a use-after-free.
2019-08-22 14:55:40 +10:00
Matthew Waters
e83df1759d vulkan/xcb: display->windows is a list of allocated GWeakRef
Don't access them as plain GstVulkanWindow objects.
2019-08-22 14:54:30 +10:00
Matthew Waters
db157428ee vulkan/ios: keep track of surface changes 2019-08-14 13:45:31 +10:00
Matthew Waters
c8614bf4da vulkan/ios: initialize the frame to the parent's 2019-08-14 13:45:31 +10:00
Yeongjin Jeong
68057cee98 vulkan: Fix GstMemory leaks
Allocated GstMemory should be freed with g_free()
2019-08-06 07:44:05 +00:00
Matthew Waters
d916cad886 vulkan: add a couple of headers to the install list 2019-08-05 11:32:59 +10:00
Matthew Waters
58f203844d vulkan/window: add property for the parent display 2019-07-05 16:20:05 +10:00
Matthew Waters
fda9b57dbe vulkan/device: add property for the parent instance 2019-07-05 16:13:13 +10:00
Matthew Waters
69af8a9360 vulkan: move swapper object to the gstvulkan library
Allows other sinks and/or user code to display to a VkSurface
2019-07-04 14:18:15 +10:00
Matthew Waters
b5256d94fc vulkan: move trash list to library 2019-07-04 14:18:15 +10:00
Matthew Waters
0cb416db11 vkbuffermemory: report requested size of the memory
Rather than using Vulkan's much larger aligned sizes. Fixes multi-planer
video with the GstVideoFrame API.
2019-06-20 01:41:56 +10:00
Matthew Waters
bbdb2f3f17 vulkan: add some information on vulkan formats 2019-06-20 01:41:56 +10:00
Matthew Waters
2dcdaaf7cb vulkan: ensure initialization of a couple of debug categories
Needed when some of the context querying functions can be called before
an instance has been created.
2019-06-20 01:41:56 +10:00
Seungha Yang
7b1b3327a0 vulkan: Add support WIN32 for Windows
It's almost a fork of glwindow_win32 implementation.
To build on Windows, Vulkan SDK (at https://vulkan.lunarg.com/sdk/home)
and VK_SDK_PATH environment are required. Note that VK_SDK_PATH environment
setting is a part of the SDK installation.
2019-06-13 04:55:15 +00:00
Matthew Waters
ac09f88eb9 vulkan: implement the correct memory barriers necessary
Vulkan validation layers are finally silent!
2019-06-04 09:03:44 +00:00
Matthew Waters
ae13e66639 vkmemory: fix allocation of sizes less than the alignment
Avoids allocating a 0-sized device memory which is invalid vulkan usage
2019-06-04 09:03:44 +00:00
Matthew Waters
0efd559950 vk*pool: expand usage hints to cover use in a renderpass 2019-06-04 09:03:44 +00:00
Matthew Waters
25a970f9d5 vkformat: fix format conversion for matching vulkan formats
Other formats still need a swizzle or conversion.
2019-06-04 09:03:44 +00:00
Matthew Waters
5478d39900 vkbuffermemory: bufferview's are only for texture-like memory 2019-06-04 09:03:44 +00:00
Matthew Waters
d61e771c37 vulkan: use c99 designated initializers where possible
Makes the code much easier to read and allows removing our terrible
macros for structure initialization.
2019-06-04 09:03:44 +00:00
Matthew Waters
673d775df0 vkupload: implement buffer to image uploader 2019-06-04 09:03:44 +00:00
Matthew Waters
c568d1a673 vkqueue: unly unref the context query if it succeeds 2019-06-04 09:03:44 +00:00
Matthew Waters
70fda3ff78 vulkan: large docs update 2019-06-04 09:03:44 +00:00
Matthew Waters
32d217a9df vulkan: add a command pool object for tracking 2019-06-04 09:03:44 +00:00
Matthew Waters
25dd3b32e5 vulkan: make a gstvulkan library out of the existing API 2019-06-04 09:03:44 +00:00