Unfortunately the OS takes care of bad connections for us, so we can't
get the stats in a platform-independent way. Count total bytes received
as well, platform-independently.
By passing NULL to `g_signal_new` instead of a marshaller, GLib will
actually internally optimize the signal (if the marshaller is available
in GLib itself) by also setting the valist marshaller. This makes the
signal emission a bit more performant than the regular marshalling,
which still needs to box into `GValue` and call libffi in case of a
generic marshaller.
Note that for custom marshallers, one would use
`g_signal_set_va_marshaller()` with the valist marshaller instead.
max_buffer_usage is the index of the oldest buffer in the queue,
starting at zero, not the number of buffers queued.
find_limits returns the index of the oldest buffer that satisfies the
limits in its min_idx parameter, not the number of buffers needed. Fix
this use too in order to keep passing the tests that read
buffers-queued.
https://bugzilla.gnome.org/show_bug.cgi?id=775351
If a client gets dropped and the iteration gets restarted, bufpos is
incremented again for all clients that preceded the dropped one, causing
havoc.
Adjust the bufpos for all clients first before trying to drop any.
https://bugzilla.gnome.org/show_bug.cgi?id=774908
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
And also consider HEADER buffers without DELTA_UNIT flag as sync points. This
fixes sync-mode=2 with mpegtsmux for example, which has no streamheaders but
puts the HEADER flag on its keyframes.
https://bugzilla.gnome.org/show_bug.cgi?id=763278
Add a property and logic to send a GstNetworkMessage event containing
the message that was received from a client. This can be used to
implement simply bidirectional communication.
Add a property and logic to send a GstNetworkMessageDispatched
event upstream to notify that a buffer has been sent. This can be used
to keep track of what client received what buffers.
Add a property to handle GstNetworkMessage events. These events contain
a buffer that is sent on the socket to allow for simple bidirectional
communication.
When we stop sending because we need more data, still keep a GSource
around to receive data from the clients.
Also handle read and write in the same go.
The client-removed signal used G_INT_TYPE instead of G_SOCKET_TYPE
in its definition leading to problems on platforms where the size
of a pointer is larger than the size of an integer, It would also
not work at all with dynamic language bindings.
https://bugzilla.gnome.org/show_bug.cgi?id=757155
Have all sections in alphabetical order. Also make the macro order consistent.
This is a preparation for generating the file. Remove GET_CLASS macro for
some elements, since it is not used and the header is not installed.
From the API documentation: "Note that it is generally not
a good idea to reuse an existing cancellable for more
operations after it has been cancelled once, as this
function might tempt you to do. The recommended practice
is to drop the reference to a cancellable after cancelling
it, and let it die with the outstanding async operations.
You should create a fresh cancellable for further async
operations."
https://bugzilla.gnome.org/show_bug.cgi?id=739132
We don't expect clients to send us any data, but if they do, just
ignore it. Web browsers might send us an HTTP request for example,
but some will still be happy if we just send them data without
a proper HTTP response.
There was a bug in the reading code path. We only have a small
read buffer and would provoke an EWOULDBLOCK trying to read
because we don't bail out of the loop early enough.
https://bugzilla.gnome.org/show_bug.cgi?id=743834
multisocketsink now understands the new GstNetControlMessageMeta to allow
sending control messages (ancillary data) with data when writing to Unix
domain sockets.
Thanks to glib's `GSocketControlMessage` abstraction the code introduced
in this commit is entirely portable and doesn't introduce and additional
dependencies or conditionally compiled code, even if it is unlikely to be
of much use on non-UNIX systems.
multisocketsink now understands the new GstNetControlMessageMeta to allow
sending control messages (ancillary data) with data when writing to Unix
domain sockets.
A later commit will introduce a new socketsrc element which will similarly
understand `GstNetControlMessageMeta`. This, when used with a
`GSocketControlMessage` of type `GUnixFDMessage` will allow GStreamer to
send and receive file-descriptions in ancillary data, the first step to
using memfds to implement zero-copy video IPC.
Thanks to glib's `GSocketControlMessage` abstraction the code introduced
in this commit is entirely portable and doesn't introduce and additional
dependencies or conditionally compiled code, even if it is unlikely to be
of much use on non-UNIX systems.
This provides notification that the socket in use was closed by the peer
and gives an opportunity to replace it with a new one which is not
closed, allowing reading from many sockets in order.
I use this in pulsevideo to implement reconnection logic to handle the
pulsevideo service dieing, such that is can be restarted without
disrupting downstream.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=739546
* Don't bother polling, just do a blocking read, the `GCancellable` will
take care of unlocking. This should also be faster on MS Windows where
the GIO documentation for `g_socket_get_available_bytes` states: "Note
that on Windows, this function is rather inefficient in the UDP case".
* Implement `GstPushSrc.fill` rather than `GstPushSrc.create`. This means
that we will be using the downstream allocator which may be more
efficient. It also means that socketsrc is likely to respect its
"blocksize" property (assuming that there is enough data available).
See https://bugzilla.gnome.org/show_bug.cgi?id=739546