This fixes handling of flushing seeks, where we will get a PAUSED->PLAYING
state transition after the previous one without actually going to PAUSED
first.
Otherwise we will overflow the internal buffer of the hardware
with useless frames and run into an error. This is necessary until
this bug in basesink is fixed:
https://bugzilla.gnome.org/show_bug.cgi?id=742916
decklinkvideosink might be added later to the pipeline, or its state might
be handled separately from the pipeline. In which case the running time when
we (last) went into PLAYING state will be different from the pipeline's.
However we need our own start time to tell the Decklink API, which running
time should be displayed at the moment we go to PLAYING and start scheduled
rendering.