It is possible that the mdat has more data than what was stored in the
headers file. If we put that to the output the file will have bogus data
at the end and some players will complain.
https://bugzilla.gnome.org/show_bug.cgi?id=784258
Take into account the atoms at the end of the 'trak' atom when
recovering it. So that its size (already computed and added in the trak
size) isn't making offsets wrong.
https://bugzilla.gnome.org/show_bug.cgi?id=771478
Implement a robust recording mode, where the output
file is always in a playable state, seeking and rewriting
the moov header at a configurable interval. Rewriting
moov is done using reserved space at the start of
the file, and a ping-pong strategy where the moov
is replaced atomically so it's never invalid.
Track when tags have actually changed, and don't write them into
the moov unless they've changed. Clear any existing tags when
re-writing them, so we can do progressive moov updating in robust
recording mode.
Write placeholder mdat as a free atom plus a 32-bit mdat
with '0' size, which means "rest of the file" in the spec.
Re-write it later to a full 64-bit extended size atom if needed.