This is equal to any other caps features but results in unfixed caps. It
would be used by elements that only look at the buffer metadata or are
currently working in passthrough mode, and as such don't care about any
specific features.
These are meant to specify features in caps that are required
for a specific structure, for example a specific memory type
or meta.
Semantically they could be though of as an extension of the media
type name of the structures and are handled exactly like that.
Elements should override GstElement::set_context() and also call
gst_element_set_context() to keep this context up-to-date with
the very latest context they internally use.
When flushing, it is expected that upstream will send a SEGMENT
event afterwards.
This also avoids stray SEGMENT events from coming through after a
flush.
pop() in collected callback.
There were three threads in the test cases that hanged: the test thread and two
threads that push buffers. Each thread push one buffer on one pad. There are
two pads in the collectpads so the second buffer will trigger the
collect-callback.
This is what happens when the hang occurs:
The first thread pushes a buffer and initializes a cookie to the value of a
counter in the collectpads object and waits on a cond for the counter to change
and for someone to consume the buffer (i.e. _pop() it).
The second thread pushes a buffer and calls the collected callback, which
signals the cond that the test thread is waiting for.
The test thread pops both buffers (without holding any lock). Each call to
_pop() increases the counter broadcasts the condition that the first thread is
now waiting for. It then joins both threads (hangs).
The first thread wakes up and returns, since its buffer has been consumed.
The second thread starts executing again. When the callback, called by the
second thread, has returned it initializes a cookie to the value of a counter,
which has already prematurely been increased by the test thread when it popped
the buffers, and wait's on a cond for the counter to change and for someone to
consume the buffer (i.e. _pop() it). Since the buffer has already been poped
and the counter has already been increased it will be stuck forever.
https://bugzilla.gnome.org/show_bug.cgi?id=685555
When we receive a buffering message of 100% in the paused state, we exit
the event_loop and move to the PLAYING state. What should happen is that
we wait for both ASYNC-DONE and 100% buffering before continueing.
We previously forgot to initilize the amplitde property to the default and thus it was 0.0. Therefore a default lfo controlsource returned a series of 0.0 and the test was asserting on that.