Commit graph

4 commits

Author SHA1 Message Date
Seungha Yang
707ac69f5f qsv: Add support for d3d12 interop in encoder
Since QSV API does not support D3D12, try to import d3d12 resource
into d3d11 texture. Note that resource sharing requires
D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2 for NV12 texure sharing.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6501>
2024-04-02 11:54:39 +00:00
Seungha Yang
886cfecd36 qsvencoder: Add support for dynamic bitrate update
... and add more encoding options.

QSV API supports dynamic bitrate change without IDR insertion.
That's more efficient way of runtime encoding option update
than starting from new sequence with IDR per bitrate option change.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2039>
2022-03-29 15:52:58 +00:00
Seungha Yang
00f773bd10 qsv: Remove strcpy for DRM device path
Simplify code. It's just one-time allocation, so don't need to worry
about leaking.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1835>
2022-03-03 11:29:33 +00:00
Seungha Yang
64ed6075b7 qsv: Introduce H.264 Intel Quick Sync Video Encoder
A new implementation of Intel Quick Sync Video plugin.
This plugin supports both Windows and Linux but optimization for
VA/DMABuf is not implemented yet.

This new plugin has some notable differences compared with existing
MSDK plugin.

* Encoder will expose formats which can be natively supported
without internal conversion. This will make encoder
control/negotiation flow much simpler and cleaner than
that of MSDK plugin.

* This plugin includes QSV specific library loading helper,
called dispatcher, with QSV SDK headers as a part of this plugin.
So, there will be no more SDK version dependent #ifdef in the code
and also there will be no more build-time MSDK/oneVPL SDK
dependency.

* Memory allocator interop between GStreamer and QSV is re-designed
and decoupled. Instead of implementing QSV specific allocator/bufferpool,
this plugin will make use of generic GStreamer memory
allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool).
Specifically, GstQsvAllocator object will help interop between
GstMemory and mfxFrameAllocator memory abstraction layers.

Note that because of the design decision, VA/DMABuf support is not made
as a part of this initial commit. We can add the optimization for Linux
later once GstVA library exposes allocator/bufferpool implementation as
an API like GstD3D11.

* Initial encoder implementation supports interop with GstD3D11
infrastructure, including zero-copy encoding with upstream D3D11 element.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-08 10:05:35 +00:00