... instead of just counting frames. The values are supposed to be in timebase
units, not frame units. This fixes various quality problems with VP8/VP9
encoding and in general makes the encoder behave better.
Thanks to Nirbheek Chauhan for noticing this bug.
In pulsesink_query function, we use a switch for the query
type. In the CAPS case, there is no 'break', instead we
return right away. Use a break and return at the end of
the function instead for better code readability.
https://bugzilla.gnome.org/show_bug.cgi?id=744461
If we can not create probe stream in query_getcaps function, it will appear
memory leakage from format info.
The following patch prevent memory leakage in pulsesink.
https://bugzilla.gnome.org/show_bug.cgi?id=743178
basesrc assumes that we don't return a buffer if
something else than OK is returned. It will just
leak any buffer we might accidentially provide
here.
This can potentially happen during flushing.
Maybe fixes https://bugzilla.gnome.org/show_bug.cgi?id=741993
Set positioning-mode=pixels-absolute to allow positioning with
absolute coordinates, meaning negative x/y offsets will be
interpreted as being to the left/above the video frame instead
of being interpreted as relative to the right/bottom edge of
the video frame (which is a silly default, but that's how it is).
This means we can nicely slide images into and out of the frame,
see gdkpixbufoverlay-test.
https://bugzilla.gnome.org/show_bug.cgi?id=739566
http://www.wavpack.com/file_format.txt:
"Both the APEv2 tags and/or ID3v1 tags must come at the end of the
WavPack file, with the ID3v1 coming last if both are present."
WavPack files that contain APEv2 tags at the beginning of the files
are unplayable on players that use FFmpeg (like VLC) and most other
software (except Banshee). Players that use libwavpack directly can
play the files because it skips the tags, but does not recognize the
tag data at that location.
https://bugzilla.gnome.org/show_bug.cgi?id=711437
This avoids _set_format setting the unpositioned flag when passed
NULL as channel positions, as it would not be cleared when setting
actual channel positions later.
ARNR type control in libvpx has been deprecated so this commit mark the
vp8enc and vp9enc associated properties as deprecated and change their
behavior to just display a warning message.
https://bugzilla.gnome.org/show_bug.cgi?id=739476
Right now in parse logic the signature is checked every time the parse function
is called, and the whole data is the scanned each and every time, even though the
data is scanned in the previous instance. Changing the logic such that, we skip
the bytes which are already scanned in the previous instances of parse. This
helps in avoiding multiple scan of already scanned data/signature.
https://bugzilla.gnome.org/show_bug.cgi?id=737708
We need a mechanism in PulseAudio to allow running code outside the
mainloop lock. Then we'd be able to post to the bus (taking the
GST_OBJECT_LOCK), without worrying about locking order with the mainloop
lock, which is the current cause of deadlocks while trying to post the
stream status messages.
https://bugzilla.gnome.org/show_bug.cgi?id=736071
Stream headers are updated whenever ::set_caps is called, so we can't assume
they'll be valid before the message body is written out. We *can* assume that
for queued buffers, but SOUP_MEMORY_STATIC is still wrong for those.
Also, add some debug logging for stream header interactions.
https://bugzilla.gnome.org/show_bug.cgi?id=737771
::render sets a new callback for writing out new buffers only if there aren't
already buffers queued for writing with a previously-scheduled callback.
However, if the previously-scheduled callback is interrupted by a state change
(either manually or due to an error) and there are still buffers in the queue,
restarting the pipeline will result in buffers being queued forever, and no
callbacks will ever be scheduled, and no buffers will be written out.
https://bugzilla.gnome.org/show_bug.cgi?id=737739
This gives a quick introduction to how the pulsesink/pulsesrc code
interacts with the pa_threaded_mainloop that we start up to communicate
with the server.