Commit graph

13 commits

Author SHA1 Message Date
Matthew Waters 9f9e0e87cf gl/syncmeta: implement synchronisation without glFenceSync
Uses glFinish as that's the best we have for lesser OpenGL versions.
2017-12-09 19:32:07 +00:00
Hyunjun Ko f67eb2571d glsyncmeta: transform func: return FALSE if not supported or failed
https://bugzilla.gnome.org/show_bug.cgi?id=751778
2017-12-09 19:32:05 +00:00
Jan Schmidt f6a102c3e5 glsyncmeta: Set new sync point when copying
Set a new sync point when copying instead of
transferring the (non-refcounted) GL sync object
from the source meta.

https://bugzilla.gnome.org/show_bug.cgi?id=750279
2017-12-09 19:32:03 +00:00
Jan Schmidt 7a288b0189 glsyncmeta: Add some debug output 2017-12-09 19:32:03 +00:00
Matthew Waters 18b9519a66 glsyncmeta: ensure that the Fence is going to be executed
Otherwise it could stay client side without being submitted to the GL
server resulting in another context waiting on a Fence that will never
become signalled causing a deadlock.
2017-12-09 19:32:01 +00:00
Matthew Waters 5216434678 glsyncmeta: fixup size declaration 2017-12-09 19:32:00 +00:00
Matthew Waters 93968916a4 glsyncmeta: make context to wait and set sync explicit
otherwise we may wait on a sync object in same context by accident
2017-12-09 19:31:58 +00:00
Matthew Waters 5acb75cdf4 glsyncmeta: add compat definition for gles2 2017-12-09 19:31:55 +00:00
Matthew Waters 844c0e77ee glsyncmeta: also supported with gles3 2017-12-09 19:31:55 +00:00
Matthew Waters 572265206c glsyncmeta: don't use the gst debug object variants
We are not a GObject or any inferable GstMiniObject supported by
the gst debug system.  Also fixes a segfault.
2017-12-09 19:31:54 +00:00
Matthew Waters 81a470905b glsync: fix build with desktop gl 2017-12-09 19:31:51 +00:00
Matthew Waters 3be1edc634 gl: fix various build errors without desktop gl 2017-12-09 19:31:51 +00:00
Matthew Waters 6bb113f685 gl: add a sync meta for synchronizing across GL contexts
A context can create a GLsync object that can be waited on in order
to ensure that GL resources created in one context are able to be
used in another shared context without any chance of reading invalid
data.

This meta would be placed on buffers that are known to cross from
one context to another.  The receiving element would then wait
on the sync object to ensure that the data to be used is complete.
2017-12-09 19:31:51 +00:00