Seungha Yang
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7c06001705
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d3d12: Shorten various names
Update names of various objects and method to be shorter, for instance
GstD3D12CommandAllocator is changed to GstD3D12CmdAlloc.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7642>
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2024-10-10 10:35:36 -04:00 |
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Seungha Yang
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f432e61bdc
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d3d12memory: Add support for UAV descriptor cache
Cache shader invisible UAV descriptor in memory
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7088>
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2024-06-23 10:53:18 +00:00 |
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Seungha Yang
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f6eb3a01c0
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d3d12memory: Hide fence value from header
Instead of exposing fence value to wait in header, user setter/getter
methods.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
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2024-06-19 13:19:47 +00:00 |
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Seungha Yang
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87f43c25cc
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d3d12frame: Extract external fence from memory and wait helper function
Adding gst_d3d12_frame_fence_{gpu,cpu}_wait() methods
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
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2024-04-28 12:49:07 +00:00 |
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Seungha Yang
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cb670f8110
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d3d12: Add GstD3D12Frame struct and helper method
Adding GstD3D12Frame struct with map, unmap, and copy methods.
This new struct is equivalent to GstVideoFrame but gst_d3d12_frame_map()
method will extract D3D12 specific resource handles from memory.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
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2024-04-14 09:55:41 +00:00 |
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