The build fails on macos with the following error:
/usr/local/Cellar/opencv/4.5.0_5/include/opencv4/opencv2/core/mat.hpp:2226:15: error: no template named 'initializer_list' in namespace 'std'
Mat_(std::initializer_list<_Tp> values);
fatal error: too many errors emitted, stopping now [-ferror-limit=]
35 warnings and 20 errors generated.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2368>
By using the clocksync inside the dtlssrtpenc, all streams inside a
bundled are synchronized together. This will cause problems if their
buffers are not already arriving synchronized: clocksync would wait for
a buffer on one stream and then buffers from the other stream(s) with
lower timestamps would all be sent out too late.
Placing the clocksync before the rtpbin and rtpfunnel synchronizes each
stream individually and they will be send out more smoothly as a result.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2355>
By this commit, following formats will be newly supported by d3d11 elements
* Y444_{8, 12, 16}LE formats:
Similar to other planar formats. Such Y444 variants are not supported
by Direct3D11 natively, but we can simply map each plane by
using R8 and/or R16 texture.
* P012_LE:
It is not different from P016_LE, but defining P012 and P016 separately
for more explicit signalling. Note that DXVA uses P016 texture
for 12bits encoded bitstreams.
* GRAY:
This format is required for some codecs (e.g., AV1) if monochrome
is supported
* 4:2:0 planar 12bits (I420_12LE) and 4:2:2 planar 8, 10, 12bits
formats (Y42B, I422_10LE, and I422_12LE)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2346>
We always get a warning such as:
h265decoder gsth265decoder.c:1432:gst_h265_decoder_do_output_picture: \
<vah265dec0> Outputting out of order 255 -> 0, likely a broken stream
in H265 decoder.
The problem is caused because we fail to reset the last_output_poc when
we get IDR and BLA. The incoming IDR and BLA frame already bump all the
frames in the DPB, but we forget to reset the last_output_poc, which
make the POC out of order and generate the warning all the time.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2294>
There are a few places which require deep copy
(basesink on drain for example). Also this implementation can be
useful for future use case.
One probable future use case is that copying DPB texture to
another texture for in-place transform since our DPB texture is never
writable, and therefore copying is unavoidable.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2308>
The current DPB check of H265 is not very correct. The current frame
is already in the DPB when we check whether the DPB is full.
For example, the DPB max size is 16 and we have 15 ref frames in the
DPB, so the gst_h265_dpb_delete_unused() cleans no one, and then plus
the current frame, the DPB is 16. This causes an error return, but in
fact, the stream is correct.
We now integrate the DPB full check into the need_bump() function.
We add the correct frame into to DPB and then check whether the picture
num is bigger than max_num_pics of DPB(which means there is no room for
the current picture). If true, we bump the DPB immediately.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2291>
Some decoding APIs support delayed output for performance reasons.
One example would be to request decoding for multiple frames and
then query for the oldest frame in the output queue.
This also increases throughput for transcoding and improves seek
performance when supported by the underlying backend.
Introduce support in the vp8 base class, so that backends that
support render delays can actually implement it.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2150>
We should lock memory object with gst_d3d11_device_lock() first
then GST_D3D11_MEMORY_LOCK() need to be used.
One observed deadlock case is that:
- Thread A takes d3d11 device lock
- At the same time, Thread B tries CPU map to d3d11memory which requires
d3d11 device lock as well, but it's already taken by Thread A.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2267>
The VA acceleration now has more usages in linux-like platforms,
such as the MSDK. The different plugins based on the VA acceleration
need to share some common logic and types. We now move the display
related functions and types into a common va lib.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2196>
Do not carry over segmentation flags from previous frames. The spec
says in 7.2.10 that the feature data carry over from previous frames
if not updated, but the flags do not.
Consider what would happen if a flag B is to depend on a flag A, and
B carries over as set from another frame. Further consider that A is
now not set in this particular frame. This leads to the invalid state
in which flag B is set but flag A isn't.
This might cause the bitstream to be rejected by accelerators down
the line.
Fix it.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2203>
The default implementation was required when superframe parsing
was handled by vp9decoder. For instance, if a superframe consists
of multiple frames with show_existing_frame header, it was vague
that which GstVp9Picture should consume GstVideoCodecFrame.
After 1.18 release, we introduced vp9parse element and
superframe should be handled by upstream vp9parse elemenet now.
So, we don't need to care about the superframe at vp9decoder class
level anymore. Simply, a frame corresponding to show_existing_frame
can be dropped if subclass doesn't implement duplicate_picture().
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2151>
Existing VP9 parser implementation doesn't provide information
required by other stateless decoding APIs (i.e., DXVA and NVDEC),
specifically loop filter and segmentation parameters might not exist
current frame. So parser needs to fill the information by using previously
parsed information.
We can update the gstvp9parser implementation so that it can provide
all information required by stateless decoding APIs with a huge API break,
or adding more ugly struct in it.
Instead doing as such, this commit introduce a new VP9 parser implementation.
What is different from existing one?
* All variables will follow the specification as much as possible:
VP9 Bitstream & Decoding Process Specification - v0.6 31st March 2016
* Parser will fill all the required information for decoding frame
to GstVp9FrameHeader struct. In case of old VP9 parser,
user needs to read additional data from parser's member variables.
* GstVp9StatefulParser object struct is completely completely opaque
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2112>