Seungha Yang
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7c06001705
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d3d12: Shorten various names
Update names of various objects and method to be shorter, for instance
GstD3D12CommandAllocator is changed to GstD3D12CmdAlloc.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7642>
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2024-10-10 10:35:36 -04:00 |
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Seungha Yang
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cb670f8110
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d3d12: Add GstD3D12Frame struct and helper method
Adding GstD3D12Frame struct with map, unmap, and copy methods.
This new struct is equivalent to GstVideoFrame but gst_d3d12_frame_map()
method will extract D3D12 specific resource handles from memory.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
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2024-04-14 09:55:41 +00:00 |
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Seungha Yang
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ce34e63605
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d3d12memory: Add support for d3d11 texture caching
Would be useful for various D3D11 interop use cases
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6499>
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2024-04-02 03:43:59 +09:00 |
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Seungha Yang
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7d0e90b7bc
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d3d12: Move core part to gst-libs
Move buffer pool, converter, and device abstraction layer to
public library
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
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2024-04-01 10:37:50 +00:00 |
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