In qml6glsrc, we capture the application by copying the back buffer into
our own FBO. The afterRendering() signal is too soon as from the apitrace, the
application has been rendered into a QT internal buffer, to be used as a cache
for refresh.
Use afterFrameEnd() signal instead. This works with no delay on GLES. With GL
it seems to reduce from 2 to 1 frame delay (this may be platform specific). A
different recording technique would need to be used to completely remove this
delay.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7562>
By setting the earliest time to timestamp + 2 * diff there would be a difference
of 1 * diff between the current clock time and the earliest time the element
would let through in the future. If e.g. a frame is arriving 30s late at the
sink, then not just all frames up to that point would be dropped but also 30s of
frames after the current clock time.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7518>
When no ports are given, gst_jack_get_ports() is called to get all the
(physical) output ports but then the result is ignored, triggering the
"No physical output ports found..." error.
Instead, move the queried ports to the variable we're going to use
later.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7488>
With GLES 2.0 we are forced to use CopyTextImage2D which requires
passing an internal format. With QT6 eglfs, we need to pass GL_RGB
instead, probably because of how the texture has been created. As its
hard to guess, simply fallback to GL_RGB on failure. This fixes usage
or qml6glsrc with eglfs backend, without loosing support for
semi-transparent window on other platforms.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7345>
Some servers might not provide 100% matching PDT when doing updates, or accross
variants. This would cause the code matching segments using PDT to fail if the
segment PDT was 1 microsecond (or whatever small value) before the candidate
segment. And would pick the (wrong) following segment as the matching one.
In order to be more tolerant when matching, we instead check whether the
candidate segment is within the first segment of the segment we are trying to
match.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6961>
If we end up with a segment with an internal time that varies from the supposed
one, this could be for two reasons:
* We guess-timated the wrong segment to go to when advancing or switching
variants. In that case we try to find the actual segment to go to (just before
this change).
* There was a complete playlist change (for whatever reason) and we can't find a
replacement. In that case we want to carry on playback from this position but
need to remember that we moved (by setting the stream to DISCONT, and
resetting the new mapping).
Fixes playback on several broken stream
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6961>
Since the default value of `m3u8->discont_sequence` (before parsing of the
playlist data) was 0 .. we would never properly detect the presence of that
field if it was present with a value of 0.
This would later on cause havoc in playlist synchronization where we would
assume it didn't have a discontinuity sequence specified (whereas it did, and it
was 0).
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6961>
A lot of streams will do a poor job of estimating proper duration of fragments
in the playlist, but over several fragments have it correct.
Instead of constantly trying to realign the estimated stream time, allow for a
more realistic tolerance of 3-4 video frames
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6961>
When updating playlists, we want to know whether the updated playlist is
continuous with the previous one. That is : if we advance, will the next
fragment need to have the DISCONT buffer set on it or not.
If that happens (because we switched variants, or the playlist all of a sudden
changed) we remember that there is a pending discont for the next fragment. That
will be used and resetted the next time we get the fragment information.
Previously this was only partially done. And it was racy because it was set
directly on `GstAdaptiveDemux2Stream->discont` when a playlist was updated,
instead of when the next fragment was prepared.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6961>
When dealing with live streams, the function was assuming that all segments of
the playlist had valid stream_time. But that isn't TRUE, for example in the case
of failing to synchronize playlists.
Fixes losing sync due to not being able to match playlist on updates
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6961>
Set as much information as possible on the slot (including the associated
track) *before* the associated source pad is added to the element.
We need this so that incoming event/queries can be replied to if they are
received when adding the pad
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6716>
* RED_OR_ALPHA8 will map value to alpha for OpenGL, use R8 to avoid
2nd shader
* Determine texel size for proper texture memory preparation
* QByteArray::fromRawData() does shallow copy and thus leads to use of
corrupted memory
* Make sure RGBA dummy texture is fully opaque
* QRhiTexture::create() must be called to allocate texture resources
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6581>
If input height and parsed one are identical, do not consider it as interlaced
Fixing below pipeline:
gst-launch-1.0 videotestsrc ! video/x-raw,format=I420,width=640,height=10 \
! jpegenc ! jpegparse ! jpegdec ! videoconvert ! autovideosink
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6181>