Don't expose GstVaapiContext APIs and make them totally private to
libgstvaapi core library. That API would also tend to disappear in
a future revision. Likewise, don't expose GstVaapiDisplayCache API
but keep symbols visible so that the various render backends could
share a common display cache implementation in libgstvaapi.
Try to clean-up the documentation from any stale entry too.
Drop obsolete GST_VAAPI_IS_xxx() helper macros since we are no longer
deriving from GObject and so those were only checking for whether the
argument was NULL or not. This is now irrelevant, and even confusing
to some extent, because we no longer have type checking.
Note: this incurs more type checking (review) but the libgstvaapi is
rather small, so this is manageable.
Drop the following functions that are now obsolete:
- gst_vaapi_context_get_surface()
- gst_vaapi_context_put_surface()
- gst_vaapi_context_find_surface_by_id()
- gst_vaapi_surface_proxy_new()
- gst_vaapi_surface_proxy_get_context()
- gst_vaapi_surface_proxy_set_context()
- gst_vaapi_surface_proxy_set_surface()
This is an API change.
Introduce gst_vaapi_surface_proxy_new_from_pool() to allocate a new surface
proxy from the context surface pool. This change also makes sure to retain
the parent surface pool in the proxy.
Besides, it was also totally useless to attach/detach parent context to
VA surface each time we acquire/release it. Since the whole context owns
all associated VA surfaces, we can mark this as such only once and for all.
Make it possible to specify the maximum number of references to use within
a single VA context. This helps reducing GPU memory allocations to the useful
number of references to be used.