Unprepare method posts WM_GST_D3D11_DESTROY_INTERNAL_WINDOW
command to the window queue, and from that moment considers
internal_hwnd to be released, and so it sets it to null.
The problem is that it's possible that right at that moment
the window thread might be already processing some other
command, or just another command might be already in the queue.
On practice we met a crash when WM_PAINT got processed in between
(unprepare already finished and WM_GST_D3D11_DESTROY_INTERNAL_WINDOW
was not handled yet)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6187>
When the conversion is only caps feature from memory:VAMemory to system memory,
it's possible to optimize by doing a pseudo pass-through since the va-backed
buffers are the same for system memory buffers.
This change will also mitigates #2940
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6174>
If the allocation query received from downstream doesn't handle GstVideoMeta but
it requests memory:DMABuf caps feature, it's incomplete, so we rather reject the
negotiation.
Both in base decoder, base transform and compositor.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6155>
This is a simplification of the venerable
gst_va_base_dec_get_preferred_format_and_caps_features() function, which
predates since gstreamer-vaapi. It's used to select the format and the
capsfeature to use when setting the output state. It was complex and hard to
follow. This refactor simplifies a lot the algorithm.
The first thing to remove _downstream_has_video_meta() since, most of the time
it will be called before the caps negotiation, and allocation queries make sense
only after caps negotiation. It might work during renegotiation but, in that
case, caps feature change is uncommon. Better a simple and common approach.
Also, for performance, instead of dealing with caps features as strings, GQuarks
are used.
The refactor works like this:
1. If peer pad returns any caps, the returned caps feature is system memory and
looks for a proper format in the allowed caps.
2. The allowed caps are traversed at most 3 times: one per each valid caps
feature. First VAMemory, later DMABuf, and last system memory. The first to
match in allowed caps is picked, and the first format matching with the
chroma is picked too.
Notice that, right now, using playbin videoconvert never return any.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6154>
This reverts questionable commit 009bc15f33
which looks completely wrong.
The GstWasapi2RingBuffer:buffer_size variable is used to
calculate available buffer size we can write
(i.e., available size = buffer_size - padding_size).
But the commit makes the size to be exactly same as buffer period.
Then, it can confuse this element as if the endpoint buffer is full on
I/O event callback (if padding size is equal to buffer period)
but it's not true.
Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/2870
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6132>
The global semaphore was never closed/unlinked, causing permission
denied issue if the device is later used by another user. Properly
removing the semaphore when stopping the pipeline would still leave it
open in case of a crash.
With a GStreamer specific name, it was also not preventing other apps to access
the device concurrently.
Finally, if the system has multiple cards, the lock should be per card
and not global (to be confirmed).
Fixes: #3283.
Sponsored-by: Netflix Inc.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6117>
According to recommendation from MS, IDXGIOutputDuplication::ReleaseFrame()
needs to be called just before IDXGIOutputDuplication::AcquireNextFrame()
for performance reasons, so that driver can accumulate dirty rects
and update texture at once. But it seems to cause choppy output.
Do release acquired frame immediately once processing done,
like d3d11 implementation does.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6092>
Fence data could hold GstD3D12Device directly or indirectly.
Then if it's holding last refcount, the device object will
be released from the device object's internal thread,
and will try join self thread.
Delegates it to other global background thread to avoid
self thread joining.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6042>
The output of VP9 and AV1 encoder is a little different from the H264
and H265 encoder, it may contain repeat frames and so the output frame
number may be more than the input. We need to call finish_subframe()
when some frame will be repeated later. So we need to extend the
current prepare_output() virtual function.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3015>