This makes sure that we only build files that need explicit SIMD support
with the relevant CFLAGS. This allows the rest of the code to be built
without, and specific SSE* code is only called after runtime checks for
CPU features.
https://bugzilla.gnome.org/show_bug.cgi?id=729276
With contributions from Jan Schmidt <jan@centricular.com>
* decodebin3 and playbin3 have the same purpose as the decodebin and
playbin elements, except make usage of more 1.x features and the new
GstStream API. This allows them to be more memory/cpu efficient.
* parsebin is a new element that demuxers/depayloads/parses an incoming
stream and exposes elementary streams. It is used by decodebin3.
It also automatically creates GstStream and GstStreamCollection for
elements that don't natively create them and sends the corresponding
events and messages
* Any application using playbin can use playbin3 by setting the env
variable USE_PLAYBIN3=1 without reconfiguration/recompilation.
It's meant to be used for external plugins that can then all be disabled via
--disable-external. gio-unix-2.0 however is just an optional dependency for
the TCP unit test.
Also when using AG_GST_CHECK_FEATURE like this, in the --disable-external part
there needs to be an AM_CONDITIONAL for the feature with FALSE.
multisocketsink now understands the new GstNetControlMessageMeta to allow
sending control messages (ancillary data) with data when writing to Unix
domain sockets.
A later commit will introduce a new socketsrc element which will similarly
understand `GstNetControlMessageMeta`. This, when used with a
`GSocketControlMessage` of type `GUnixFDMessage` will allow GStreamer to
send and receive file-descriptions in ancillary data, the first step to
using memfds to implement zero-copy video IPC.
Thanks to glib's `GSocketControlMessage` abstraction the code introduced
in this commit is entirely portable and doesn't introduce and additional
dependencies or conditionally compiled code, even if it is unlikely to be
of much use on non-UNIX systems.