When reusing playbin with visualisations, reset the async property on the video
sink because some sinks might dynamically recreate their sinks.
Fixes#576188
When we have the textpad configured, enable and disable the subtitles by setting
the silent flag on the overlay element instead of trying to remove elements.
See #576187
Link after doing the state change and unlink before shutting down. Makes the
window for causing races in toggling the visualisations smaller.
See #576187.
Remove the group GCond that we used for waiting for groups to finish because we
use pad blocking on the selectors and counters instead for waiting for the
groups to complete.
remove the obsolete about_to_finish variable set while emiting the
about-to-finish signal and fix some old comments.
We don't need to take the playbin lock when querying the uridecodebin.
When we make a group connected to a demuxer, keep an extra dynamic refcount for
the group which is only decremented when no_more_pads or a multiqueue overrun is
detected. This way we avoid a race between exposing the group while more dynamic
refs are added from new pads.
Fixes#575588.
Sync the state of the newly added chains to the state of the parent sink element
to avoid lost async-start messages. Fixes cdda:// async-done message storm.
When streams are not selected in the selector, return NOT_LINKED so that
upstream elements can skip decoding. Only do this for audio and video pads
because for text streams the overhead is smaller and they could come from
external files.
Set the custom sink async=FALSE to not make it participate in preroll because we
are dealing with sparse streams.
Try to set sync=TRUE on the custom text sink.
Release the shutdown lock when we wait for other groups to complete or else we
have a deadlock when the other group completes and tries to grab the shutdown
lock.
Fixes#575550.
Add property to playbin2 to configure a custom sink that receives the raw
subtitle buffers instead of using a textoverlay.
Improve the property finding code to make it more usable.
Use property find code to find async properties in custom sinks that are bins.
Improve text overlay code to gracefully handle missing elements.
Disconnect the notify::caps signal in our callback (it'll be re-added
if we're not, in fact, finished getting complete caps). Ensures that
caps changes mid-stream (e.g. from an mp3 that changes from
stereo->mono mid-file) don't cause us to try to add a new pad.
Make it possible to request a flushing pad from the playsink. We can eventually
use these flushing pads to quickly terminate the dataflow when we are shutting
down.
Release the group lock while we perform the state changes on the uridecodebins
because that might trigger callbacks that we need to handle with the group lock
taken. Avoids a possible deadly embrace in some id3/flac files.
Fixes#567396.
Rather than only checking for volume property on the audio sink
directly, recursively look for it on sinks within it (if it's a bin).
Allows use of sink-as-volume-control where the application has supplied
an audio-sink bin that includes a real audio sink internally.
Don't keep extra references to volume and mute elements; we don't need
to do so.
Ensure we unref pads that we have references to, and release request
pads.
We can use gst_element_link_pads() instead of the more generic
gst_element_link() function because we know the pads. This saves some cycles
because the more generic function needs to search for possible compatible caps
etc.